Mobile game for active learning

Games as educational tools are slowly gaining popularity in society. Gamification of human behavior is a growing field that deserves more exploration. The objective of the project is to create a social learning experience for students in the form of a game, as well as an assessment platform for the...

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書目詳細資料
主要作者: Tan, Xian Jun
其他作者: Liu Yang
格式: Final Year Project
語言:English
出版: 2016
主題:
在線閱讀:http://hdl.handle.net/10356/67065
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機構: Nanyang Technological University
語言: English