Implementation of games on a cloud-based universal quantum computer

Quantum computing was first introduced in the 1980s and has long been heralded in theory to be superior to our current computing technology. In recent years, more governments, institutions and companies from across the globe are participating in its research despite no practically feasible quantum c...

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Bibliographic Details
Main Author: Soh, Edmond Cun Yu
Other Authors: Shu Jian Jun
Format: Final Year Project
Language:English
Published: 2018
Subjects:
Online Access:http://hdl.handle.net/10356/74897
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Institution: Nanyang Technological University
Language: English
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Summary:Quantum computing was first introduced in the 1980s and has long been heralded in theory to be superior to our current computing technology. In recent years, more governments, institutions and companies from across the globe are participating in its research despite no practically feasible quantum computer yet. However, current hardware developments have hit milestones in producing prototypes up to around 50 qubits. At the same time, quantum computing research have started to shift towards software development. This is complemented by the fact that real quantum computer prototypes are also becoming increasingly publicly accessible on the internet. In this project, the author attempts to inspire a populace of quantum programmers by introducing quantum computing to the public community using the context of playing two distinctive games on an online real quantum computer. The author proposes a scheme for representing classic games in quantum domains, as well as a protocol for the implementation of quantum games on IBM QX. The experimental implementation of quantum games shows that predictions made by quantum game theory cannot be achieved with current quantum computing device.