Implementation of games on a cloud-based universal quantum computer
Quantum computing was first introduced in the 1980s and has long been heralded in theory to be superior to our current computing technology. In recent years, more governments, institutions and companies from across the globe are participating in its research despite no practically feasible quantum c...
Saved in:
Main Author: | Soh, Edmond Cun Yu |
---|---|
Other Authors: | Shu Jian Jun |
Format: | Final Year Project |
Language: | English |
Published: |
2018
|
Subjects: | |
Online Access: | http://hdl.handle.net/10356/74897 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
Similar Items
-
Implementation of edge-AI and cloud-gaming benchmarks for cloud-edge systems
by: Lim, Yan Kai
Published: (2024) -
Simulating molecules on a cloud-based 5-qubit IBM-Q universal quantum computer
by: Leontica, S., et al.
Published: (2022) -
Genuinely multipoint temporal quantum correlations and universal measurement-based quantum computing
by: Markiewicz, Marcin, et al.
Published: (2014) -
Evaluation of cloud gaming system on Amazon cloud
by: Xiao, Jiandong
Published: (2015) -
On-demand cloud gaming
by: Loh, Don Zhen Kiat
Published: (2018)