Implementation of games on a cloud-based universal quantum computer

Quantum computing was first introduced in the 1980s and has long been heralded in theory to be superior to our current computing technology. In recent years, more governments, institutions and companies from across the globe are participating in its research despite no practically feasible quantum c...

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Main Author: Soh, Edmond Cun Yu
Other Authors: Shu Jian Jun
Format: Final Year Project
Language:English
Published: 2018
Subjects:
Online Access:http://hdl.handle.net/10356/74897
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-748972023-03-04T18:23:45Z Implementation of games on a cloud-based universal quantum computer Soh, Edmond Cun Yu Shu Jian Jun School of Mechanical and Aerospace Engineering DRNTU::Science Quantum computing was first introduced in the 1980s and has long been heralded in theory to be superior to our current computing technology. In recent years, more governments, institutions and companies from across the globe are participating in its research despite no practically feasible quantum computer yet. However, current hardware developments have hit milestones in producing prototypes up to around 50 qubits. At the same time, quantum computing research have started to shift towards software development. This is complemented by the fact that real quantum computer prototypes are also becoming increasingly publicly accessible on the internet. In this project, the author attempts to inspire a populace of quantum programmers by introducing quantum computing to the public community using the context of playing two distinctive games on an online real quantum computer. The author proposes a scheme for representing classic games in quantum domains, as well as a protocol for the implementation of quantum games on IBM QX. The experimental implementation of quantum games shows that predictions made by quantum game theory cannot be achieved with current quantum computing device. Bachelor of Engineering (Mechanical Engineering) 2018-05-24T08:26:43Z 2018-05-24T08:26:43Z 2018 Final Year Project (FYP) http://hdl.handle.net/10356/74897 en Nanyang Technological University 81 p. application/pdf application/octet-stream application/octet-stream
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Science
spellingShingle DRNTU::Science
Soh, Edmond Cun Yu
Implementation of games on a cloud-based universal quantum computer
description Quantum computing was first introduced in the 1980s and has long been heralded in theory to be superior to our current computing technology. In recent years, more governments, institutions and companies from across the globe are participating in its research despite no practically feasible quantum computer yet. However, current hardware developments have hit milestones in producing prototypes up to around 50 qubits. At the same time, quantum computing research have started to shift towards software development. This is complemented by the fact that real quantum computer prototypes are also becoming increasingly publicly accessible on the internet. In this project, the author attempts to inspire a populace of quantum programmers by introducing quantum computing to the public community using the context of playing two distinctive games on an online real quantum computer. The author proposes a scheme for representing classic games in quantum domains, as well as a protocol for the implementation of quantum games on IBM QX. The experimental implementation of quantum games shows that predictions made by quantum game theory cannot be achieved with current quantum computing device.
author2 Shu Jian Jun
author_facet Shu Jian Jun
Soh, Edmond Cun Yu
format Final Year Project
author Soh, Edmond Cun Yu
author_sort Soh, Edmond Cun Yu
title Implementation of games on a cloud-based universal quantum computer
title_short Implementation of games on a cloud-based universal quantum computer
title_full Implementation of games on a cloud-based universal quantum computer
title_fullStr Implementation of games on a cloud-based universal quantum computer
title_full_unstemmed Implementation of games on a cloud-based universal quantum computer
title_sort implementation of games on a cloud-based universal quantum computer
publishDate 2018
url http://hdl.handle.net/10356/74897
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