Implementation of games on a cloud-based universal quantum computer
Quantum computing was first introduced in the 1980s and has long been heralded in theory to be superior to our current computing technology. In recent years, more governments, institutions and companies from across the globe are participating in its research despite no practically feasible quantum c...
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sg-ntu-dr.10356-748972023-03-04T18:23:45Z Implementation of games on a cloud-based universal quantum computer Soh, Edmond Cun Yu Shu Jian Jun School of Mechanical and Aerospace Engineering DRNTU::Science Quantum computing was first introduced in the 1980s and has long been heralded in theory to be superior to our current computing technology. In recent years, more governments, institutions and companies from across the globe are participating in its research despite no practically feasible quantum computer yet. However, current hardware developments have hit milestones in producing prototypes up to around 50 qubits. At the same time, quantum computing research have started to shift towards software development. This is complemented by the fact that real quantum computer prototypes are also becoming increasingly publicly accessible on the internet. In this project, the author attempts to inspire a populace of quantum programmers by introducing quantum computing to the public community using the context of playing two distinctive games on an online real quantum computer. The author proposes a scheme for representing classic games in quantum domains, as well as a protocol for the implementation of quantum games on IBM QX. The experimental implementation of quantum games shows that predictions made by quantum game theory cannot be achieved with current quantum computing device. Bachelor of Engineering (Mechanical Engineering) 2018-05-24T08:26:43Z 2018-05-24T08:26:43Z 2018 Final Year Project (FYP) http://hdl.handle.net/10356/74897 en Nanyang Technological University 81 p. application/pdf application/octet-stream application/octet-stream |
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Quantum computing was first introduced in the 1980s and has long been heralded in theory to be superior to our current computing technology. In recent years, more governments, institutions and companies from across the globe are participating in its research despite no practically feasible quantum computer yet. However, current hardware developments have hit milestones in producing prototypes up to around 50 qubits. At the same time, quantum computing research have started to shift towards software development. This is complemented by the fact that real quantum computer prototypes are also becoming increasingly publicly accessible on the internet. In this project, the author attempts to inspire a populace of quantum programmers by introducing quantum computing to the public community using the context of playing two distinctive games on an online real quantum computer. The author proposes a scheme for representing classic games in quantum domains, as well as a protocol for the implementation of quantum games on IBM QX. The experimental implementation of quantum games shows that predictions made by quantum game theory cannot be achieved with current quantum computing device. |
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Shu Jian Jun |
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Shu Jian Jun Soh, Edmond Cun Yu |
format |
Final Year Project |
author |
Soh, Edmond Cun Yu |
author_sort |
Soh, Edmond Cun Yu |
title |
Implementation of games on a cloud-based universal quantum computer |
title_short |
Implementation of games on a cloud-based universal quantum computer |
title_full |
Implementation of games on a cloud-based universal quantum computer |
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Implementation of games on a cloud-based universal quantum computer |
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Implementation of games on a cloud-based universal quantum computer |
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implementation of games on a cloud-based universal quantum computer |
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2018 |
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http://hdl.handle.net/10356/74897 |
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