Real time 3D facial animation in a mobile game using ARKit

Recent advancement in Computer Graphics and Vision have provided us with many considerably robust methods or tools that could create many interesting animations with ease. The range of applications is steadily growing as these technologies are further improving in speed, accuracy, and ease of us esp...

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Bibliographic Details
Main Author: Lawi, Hardian
Other Authors: Li Yi
Format: Final Year Project
Language:English
Published: 2019
Subjects:
Online Access:http://hdl.handle.net/10356/77137
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Institution: Nanyang Technological University
Language: English
Description
Summary:Recent advancement in Computer Graphics and Vision have provided us with many considerably robust methods or tools that could create many interesting animations with ease. The range of applications is steadily growing as these technologies are further improving in speed, accuracy, and ease of us especially in the game industry. In this project, real-time performance driver facial animation is implemented in a mobile game called Popcorn Chomp using ARKit. In this report, a step-by-step of the implementation details are described. Furthermore, visual evaluation on the tracking quality that shows the robustness of ARKit is shown in the experiments section and some recommendations on the future improvement are given in the last section of the report