Real time 3D facial animation in a mobile game using ARKit
Recent advancement in Computer Graphics and Vision have provided us with many considerably robust methods or tools that could create many interesting animations with ease. The range of applications is steadily growing as these technologies are further improving in speed, accuracy, and ease of us esp...
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sg-ntu-dr.10356-771372023-02-28T23:18:22Z Real time 3D facial animation in a mobile game using ARKit Lawi, Hardian Li Yi Ong Yew Soon School of Physical and Mathematical Sciences DSAIR DRNTU::Science::Mathematics Recent advancement in Computer Graphics and Vision have provided us with many considerably robust methods or tools that could create many interesting animations with ease. The range of applications is steadily growing as these technologies are further improving in speed, accuracy, and ease of us especially in the game industry. In this project, real-time performance driver facial animation is implemented in a mobile game called Popcorn Chomp using ARKit. In this report, a step-by-step of the implementation details are described. Furthermore, visual evaluation on the tracking quality that shows the robustness of ARKit is shown in the experiments section and some recommendations on the future improvement are given in the last section of the report Bachelor of Science in Mathematical Sciences 2019-05-13T13:01:09Z 2019-05-13T13:01:09Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/77137 en 47 p. application/pdf |
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DRNTU::Science::Mathematics Lawi, Hardian Real time 3D facial animation in a mobile game using ARKit |
description |
Recent advancement in Computer Graphics and Vision have provided us with many considerably robust methods or tools that could create many interesting animations with ease. The range of applications is steadily growing as these technologies are further improving in speed, accuracy, and ease of us especially in the game industry. In this project, real-time performance driver facial animation is implemented in a mobile game called Popcorn Chomp using ARKit. In this report, a step-by-step of the implementation details are described. Furthermore, visual evaluation on the tracking quality that shows the robustness of ARKit is shown in the experiments section and some recommendations on the future improvement are given in the last section of the report |
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Li Yi |
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Li Yi Lawi, Hardian |
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Final Year Project |
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Lawi, Hardian |
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Lawi, Hardian |
title |
Real time 3D facial animation in a mobile game using ARKit |
title_short |
Real time 3D facial animation in a mobile game using ARKit |
title_full |
Real time 3D facial animation in a mobile game using ARKit |
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Real time 3D facial animation in a mobile game using ARKit |
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Real time 3D facial animation in a mobile game using ARKit |
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real time 3d facial animation in a mobile game using arkit |
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2019 |
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http://hdl.handle.net/10356/77137 |
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1759857692009037824 |