Real time 3D facial animation in a mobile game using ARKit

Recent advancement in Computer Graphics and Vision have provided us with many considerably robust methods or tools that could create many interesting animations with ease. The range of applications is steadily growing as these technologies are further improving in speed, accuracy, and ease of us esp...

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Main Author: Lawi, Hardian
Other Authors: Li Yi
Format: Final Year Project
Language:English
Published: 2019
Subjects:
Online Access:http://hdl.handle.net/10356/77137
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-771372023-02-28T23:18:22Z Real time 3D facial animation in a mobile game using ARKit Lawi, Hardian Li Yi Ong Yew Soon School of Physical and Mathematical Sciences DSAIR DRNTU::Science::Mathematics Recent advancement in Computer Graphics and Vision have provided us with many considerably robust methods or tools that could create many interesting animations with ease. The range of applications is steadily growing as these technologies are further improving in speed, accuracy, and ease of us especially in the game industry. In this project, real-time performance driver facial animation is implemented in a mobile game called Popcorn Chomp using ARKit. In this report, a step-by-step of the implementation details are described. Furthermore, visual evaluation on the tracking quality that shows the robustness of ARKit is shown in the experiments section and some recommendations on the future improvement are given in the last section of the report Bachelor of Science in Mathematical Sciences 2019-05-13T13:01:09Z 2019-05-13T13:01:09Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/77137 en 47 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Science::Mathematics
spellingShingle DRNTU::Science::Mathematics
Lawi, Hardian
Real time 3D facial animation in a mobile game using ARKit
description Recent advancement in Computer Graphics and Vision have provided us with many considerably robust methods or tools that could create many interesting animations with ease. The range of applications is steadily growing as these technologies are further improving in speed, accuracy, and ease of us especially in the game industry. In this project, real-time performance driver facial animation is implemented in a mobile game called Popcorn Chomp using ARKit. In this report, a step-by-step of the implementation details are described. Furthermore, visual evaluation on the tracking quality that shows the robustness of ARKit is shown in the experiments section and some recommendations on the future improvement are given in the last section of the report
author2 Li Yi
author_facet Li Yi
Lawi, Hardian
format Final Year Project
author Lawi, Hardian
author_sort Lawi, Hardian
title Real time 3D facial animation in a mobile game using ARKit
title_short Real time 3D facial animation in a mobile game using ARKit
title_full Real time 3D facial animation in a mobile game using ARKit
title_fullStr Real time 3D facial animation in a mobile game using ARKit
title_full_unstemmed Real time 3D facial animation in a mobile game using ARKit
title_sort real time 3d facial animation in a mobile game using arkit
publishDate 2019
url http://hdl.handle.net/10356/77137
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