Development of adaptive experiential learning via interactive contemporary education with extended reality (A)

In today’s day and age of technology, one expects learning and teaching pedagogies to be diversified and tailored to various learners. However, it is evident that despite efforts to move away from the teacher-centred traditional classrooms, the needs of learners with learning disabilities such as au...

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Main Author: Pong, Stella Ke Xin
Other Authors: Tan Chee Wah Wesley
Format: Final Year Project
Language:English
Published: 2019
Subjects:
Online Access:http://hdl.handle.net/10356/77664
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-776642023-07-07T17:00:21Z Development of adaptive experiential learning via interactive contemporary education with extended reality (A) Pong, Stella Ke Xin Tan Chee Wah Wesley School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering In today’s day and age of technology, one expects learning and teaching pedagogies to be diversified and tailored to various learners. However, it is evident that despite efforts to move away from the teacher-centred traditional classrooms, the needs of learners with learning disabilities such as autism and dyslexia have not been addressed. Teachers struggle to track a learner’s progress and check if the learning objectives are met. As per Paul Kirschner [1], technologies are tools to enable a student’s learning only if appropriately used; it is effective only if there is a reciprocal relationship between the interactive lesson and its students whereby learners should not just obtain resources from the environment without contributing additional information to it. While there is an initiative in movement for utilising other mediums (besides the conventional pen and paper) e.g. ICT, eBook platforms for learning, these mediums have not been appropriately used to their fullest potential, which this project (AELVICE) seeks to delve into with the exploration of Extended Reality (XR), with the focus on Virtual Reality (VR) and the potential of incorporating machine learning. The main features of AELVICE includes volume level, eye-contact, and pronunciation accuracy. Bachelor of Engineering (Electrical and Electronic Engineering) 2019-06-04T01:39:21Z 2019-06-04T01:39:21Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/77664 en Nanyang Technological University 66 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Electrical and electronic engineering
spellingShingle DRNTU::Engineering::Electrical and electronic engineering
Pong, Stella Ke Xin
Development of adaptive experiential learning via interactive contemporary education with extended reality (A)
description In today’s day and age of technology, one expects learning and teaching pedagogies to be diversified and tailored to various learners. However, it is evident that despite efforts to move away from the teacher-centred traditional classrooms, the needs of learners with learning disabilities such as autism and dyslexia have not been addressed. Teachers struggle to track a learner’s progress and check if the learning objectives are met. As per Paul Kirschner [1], technologies are tools to enable a student’s learning only if appropriately used; it is effective only if there is a reciprocal relationship between the interactive lesson and its students whereby learners should not just obtain resources from the environment without contributing additional information to it. While there is an initiative in movement for utilising other mediums (besides the conventional pen and paper) e.g. ICT, eBook platforms for learning, these mediums have not been appropriately used to their fullest potential, which this project (AELVICE) seeks to delve into with the exploration of Extended Reality (XR), with the focus on Virtual Reality (VR) and the potential of incorporating machine learning. The main features of AELVICE includes volume level, eye-contact, and pronunciation accuracy.
author2 Tan Chee Wah Wesley
author_facet Tan Chee Wah Wesley
Pong, Stella Ke Xin
format Final Year Project
author Pong, Stella Ke Xin
author_sort Pong, Stella Ke Xin
title Development of adaptive experiential learning via interactive contemporary education with extended reality (A)
title_short Development of adaptive experiential learning via interactive contemporary education with extended reality (A)
title_full Development of adaptive experiential learning via interactive contemporary education with extended reality (A)
title_fullStr Development of adaptive experiential learning via interactive contemporary education with extended reality (A)
title_full_unstemmed Development of adaptive experiential learning via interactive contemporary education with extended reality (A)
title_sort development of adaptive experiential learning via interactive contemporary education with extended reality (a)
publishDate 2019
url http://hdl.handle.net/10356/77664
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