Evaluating Library Escape: A Prototype Information Literacy Game

Digital game-based learning has grown rapidly in recent years, including in information literacy (IL) education. However, many efforts have failed because users are not involved in the design process. The present study adopts a user-centered design approach to evaluate an educational IL game prototy...

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Main Authors: Guo, Yan Ru, Goh, Dion Hoe-Lian
Other Authors: Allen, Robert B.
Format: Conference or Workshop Item
Language:English
Published: 2016
Subjects:
Online Access:https://hdl.handle.net/10356/80341
http://hdl.handle.net/10220/40491
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-803412020-03-07T12:15:48Z Evaluating Library Escape: A Prototype Information Literacy Game Guo, Yan Ru Goh, Dion Hoe-Lian Allen, Robert B. Hunter, Jane Zeng, Marcia L. Wee Kim Wee School of Communication and Information International Conference on Asia-Pacific Digital Libraries (17th:2015:Seoul, Korea) Digital game-based learning Information literacy Pedagogical playability heuristics User evaluation Digital game-based learning has grown rapidly in recent years, including in information literacy (IL) education. However, many efforts have failed because users are not involved in the design process. The present study adopts a user-centered design approach to evaluate an educational IL game prototype, with data analyzed based on Pedagogical Playability Heuristics. Accepted version 2016-05-06T01:37:18Z 2019-12-06T13:47:34Z 2016-05-06T01:37:18Z 2019-12-06T13:47:34Z 2015 Conference Paper Guo, Y. R., & Goh, D. H.-L. (2015). Evaluating Library Escape: A Prototype Information Literacy Game. In Digital Libraries: Providing Quality Information (pp. 302-303). Springer International Publishing. https://hdl.handle.net/10356/80341 http://hdl.handle.net/10220/40491 10.1007/978-3-319-27974-9 en © 2015 Springer International Publishing Switzerland. This is the author created version of a work that has been peer reviewed and accepted for publication by Lecture Notes in Computer Science, Springer International Publishing Switzerland. It incorporates referee’s comments but changes resulting from the publishing process, such as copyediting, structural formatting, may not be reflected in this document. The published version is available at: [http://dx.doi.org/10.1007/978-3-319-27974-9]. 2 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic Digital game-based learning
Information literacy
Pedagogical playability heuristics
User evaluation
spellingShingle Digital game-based learning
Information literacy
Pedagogical playability heuristics
User evaluation
Guo, Yan Ru
Goh, Dion Hoe-Lian
Evaluating Library Escape: A Prototype Information Literacy Game
description Digital game-based learning has grown rapidly in recent years, including in information literacy (IL) education. However, many efforts have failed because users are not involved in the design process. The present study adopts a user-centered design approach to evaluate an educational IL game prototype, with data analyzed based on Pedagogical Playability Heuristics.
author2 Allen, Robert B.
author_facet Allen, Robert B.
Guo, Yan Ru
Goh, Dion Hoe-Lian
format Conference or Workshop Item
author Guo, Yan Ru
Goh, Dion Hoe-Lian
author_sort Guo, Yan Ru
title Evaluating Library Escape: A Prototype Information Literacy Game
title_short Evaluating Library Escape: A Prototype Information Literacy Game
title_full Evaluating Library Escape: A Prototype Information Literacy Game
title_fullStr Evaluating Library Escape: A Prototype Information Literacy Game
title_full_unstemmed Evaluating Library Escape: A Prototype Information Literacy Game
title_sort evaluating library escape: a prototype information literacy game
publishDate 2016
url https://hdl.handle.net/10356/80341
http://hdl.handle.net/10220/40491
_version_ 1681041994942513152