Evaluating Library Escape: A Prototype Information Literacy Game
Digital game-based learning has grown rapidly in recent years, including in information literacy (IL) education. However, many efforts have failed because users are not involved in the design process. The present study adopts a user-centered design approach to evaluate an educational IL game prototy...
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sg-ntu-dr.10356-803412020-03-07T12:15:48Z Evaluating Library Escape: A Prototype Information Literacy Game Guo, Yan Ru Goh, Dion Hoe-Lian Allen, Robert B. Hunter, Jane Zeng, Marcia L. Wee Kim Wee School of Communication and Information International Conference on Asia-Pacific Digital Libraries (17th:2015:Seoul, Korea) Digital game-based learning Information literacy Pedagogical playability heuristics User evaluation Digital game-based learning has grown rapidly in recent years, including in information literacy (IL) education. However, many efforts have failed because users are not involved in the design process. The present study adopts a user-centered design approach to evaluate an educational IL game prototype, with data analyzed based on Pedagogical Playability Heuristics. Accepted version 2016-05-06T01:37:18Z 2019-12-06T13:47:34Z 2016-05-06T01:37:18Z 2019-12-06T13:47:34Z 2015 Conference Paper Guo, Y. R., & Goh, D. H.-L. (2015). Evaluating Library Escape: A Prototype Information Literacy Game. In Digital Libraries: Providing Quality Information (pp. 302-303). Springer International Publishing. https://hdl.handle.net/10356/80341 http://hdl.handle.net/10220/40491 10.1007/978-3-319-27974-9 en © 2015 Springer International Publishing Switzerland. This is the author created version of a work that has been peer reviewed and accepted for publication by Lecture Notes in Computer Science, Springer International Publishing Switzerland. It incorporates referee’s comments but changes resulting from the publishing process, such as copyediting, structural formatting, may not be reflected in this document. The published version is available at: [http://dx.doi.org/10.1007/978-3-319-27974-9]. 2 p. application/pdf |
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Digital game-based learning Information literacy Pedagogical playability heuristics User evaluation |
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Digital game-based learning Information literacy Pedagogical playability heuristics User evaluation Guo, Yan Ru Goh, Dion Hoe-Lian Evaluating Library Escape: A Prototype Information Literacy Game |
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Digital game-based learning has grown rapidly in recent years, including in information literacy (IL) education. However, many efforts have failed because users are not involved in the design process. The present study adopts a user-centered design approach to evaluate an educational IL game prototype, with data analyzed based on Pedagogical Playability Heuristics. |
author2 |
Allen, Robert B. |
author_facet |
Allen, Robert B. Guo, Yan Ru Goh, Dion Hoe-Lian |
format |
Conference or Workshop Item |
author |
Guo, Yan Ru Goh, Dion Hoe-Lian |
author_sort |
Guo, Yan Ru |
title |
Evaluating Library Escape: A Prototype Information Literacy Game |
title_short |
Evaluating Library Escape: A Prototype Information Literacy Game |
title_full |
Evaluating Library Escape: A Prototype Information Literacy Game |
title_fullStr |
Evaluating Library Escape: A Prototype Information Literacy Game |
title_full_unstemmed |
Evaluating Library Escape: A Prototype Information Literacy Game |
title_sort |
evaluating library escape: a prototype information literacy game |
publishDate |
2016 |
url |
https://hdl.handle.net/10356/80341 http://hdl.handle.net/10220/40491 |
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1681041994942513152 |