An m-leaming game for the study of humanities
Unlike the hard sciences, the study of humanities has not adequately leveraged on technologies such as mobile learning and serious games. Hence, this paper introduces SingaRacer, a mobile learning game to study humanities, specifically, history and culture. The ways in which users might perceive its...
Saved in:
Main Authors: | , , |
---|---|
Other Authors: | |
Format: | Conference or Workshop Item |
Language: | English |
Published: |
2016
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/82585 http://hdl.handle.net/10220/40090 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
id |
sg-ntu-dr.10356-82585 |
---|---|
record_format |
dspace |
spelling |
sg-ntu-dr.10356-825852020-03-07T12:15:48Z An m-leaming game for the study of humanities Banerjee, Snehasish Chua, Alton Yeow Kuan Pee, Loo Geok Wee Kim Wee School of Communication and Information 2015 IEEE Conference on e-Learning, e-Management and e-Services (IC3e) Behavioral intention Culture E-learning M-learning Pedagogy History Humanities Serious games Unlike the hard sciences, the study of humanities has not adequately leveraged on technologies such as mobile learning and serious games. Hence, this paper introduces SingaRacer, a mobile learning game to study humanities, specifically, history and culture. The ways in which users might perceive its prospect both as a game as well as an educational application was examined. For this purpose, SingaRacer was evaluated through a user study comprising 52 participants. Their intention to use SingaRacer was generally promising. Implications of the findings are highlighted. Accepted version 2016-02-24T03:27:54Z 2019-12-06T14:58:27Z 2016-02-24T03:27:54Z 2019-12-06T14:58:27Z 2015 Conference Paper Chua, A. Y. K., Banerjee, S., & Pee, L. G. (2015). An m-leaming game for the study of humanities. 2015 IEEE Conference on e-Learning, e-Management and e-Services (IC3e), 137-142. https://hdl.handle.net/10356/82585 http://hdl.handle.net/10220/40090 10.1109/IC3e.2015.7403501 en © 2015 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. The published version is available at: [http://dx.doi.org/10.1109/IC3e.2015.7403501]. 6 P. application/pdf |
institution |
Nanyang Technological University |
building |
NTU Library |
country |
Singapore |
collection |
DR-NTU |
language |
English |
topic |
Behavioral intention Culture E-learning M-learning Pedagogy History Humanities Serious games |
spellingShingle |
Behavioral intention Culture E-learning M-learning Pedagogy History Humanities Serious games Banerjee, Snehasish Chua, Alton Yeow Kuan Pee, Loo Geok An m-leaming game for the study of humanities |
description |
Unlike the hard sciences, the study of humanities has not adequately leveraged on technologies such as mobile learning and serious games. Hence, this paper introduces SingaRacer, a mobile learning game to study humanities, specifically, history and culture. The ways in which users might perceive its prospect both as a game as well as an educational application was examined. For this purpose, SingaRacer was evaluated through a user study comprising 52 participants. Their intention to use SingaRacer was generally promising. Implications of the findings are highlighted. |
author2 |
Wee Kim Wee School of Communication and Information |
author_facet |
Wee Kim Wee School of Communication and Information Banerjee, Snehasish Chua, Alton Yeow Kuan Pee, Loo Geok |
format |
Conference or Workshop Item |
author |
Banerjee, Snehasish Chua, Alton Yeow Kuan Pee, Loo Geok |
author_sort |
Banerjee, Snehasish |
title |
An m-leaming game for the study of humanities |
title_short |
An m-leaming game for the study of humanities |
title_full |
An m-leaming game for the study of humanities |
title_fullStr |
An m-leaming game for the study of humanities |
title_full_unstemmed |
An m-leaming game for the study of humanities |
title_sort |
m-leaming game for the study of humanities |
publishDate |
2016 |
url |
https://hdl.handle.net/10356/82585 http://hdl.handle.net/10220/40090 |
_version_ |
1681047591408631808 |