An m-leaming game for the study of humanities

Unlike the hard sciences, the study of humanities has not adequately leveraged on technologies such as mobile learning and serious games. Hence, this paper introduces SingaRacer, a mobile learning game to study humanities, specifically, history and culture. The ways in which users might perceive its...

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Main Authors: Banerjee, Snehasish, Chua, Alton Yeow Kuan, Pee, Loo Geok
Other Authors: Wee Kim Wee School of Communication and Information
Format: Conference or Workshop Item
Language:English
Published: 2016
Subjects:
Online Access:https://hdl.handle.net/10356/82585
http://hdl.handle.net/10220/40090
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-825852020-03-07T12:15:48Z An m-leaming game for the study of humanities Banerjee, Snehasish Chua, Alton Yeow Kuan Pee, Loo Geok Wee Kim Wee School of Communication and Information 2015 IEEE Conference on e-Learning, e-Management and e-Services (IC3e) Behavioral intention Culture E-learning M-learning Pedagogy History Humanities Serious games Unlike the hard sciences, the study of humanities has not adequately leveraged on technologies such as mobile learning and serious games. Hence, this paper introduces SingaRacer, a mobile learning game to study humanities, specifically, history and culture. The ways in which users might perceive its prospect both as a game as well as an educational application was examined. For this purpose, SingaRacer was evaluated through a user study comprising 52 participants. Their intention to use SingaRacer was generally promising. Implications of the findings are highlighted. Accepted version 2016-02-24T03:27:54Z 2019-12-06T14:58:27Z 2016-02-24T03:27:54Z 2019-12-06T14:58:27Z 2015 Conference Paper Chua, A. Y. K., Banerjee, S., & Pee, L. G. (2015). An m-leaming game for the study of humanities. 2015 IEEE Conference on e-Learning, e-Management and e-Services (IC3e), 137-142. https://hdl.handle.net/10356/82585 http://hdl.handle.net/10220/40090 10.1109/IC3e.2015.7403501 en © 2015 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. The published version is available at: [http://dx.doi.org/10.1109/IC3e.2015.7403501]. 6 P. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic Behavioral intention
Culture
E-learning
M-learning
Pedagogy
History
Humanities
Serious games
spellingShingle Behavioral intention
Culture
E-learning
M-learning
Pedagogy
History
Humanities
Serious games
Banerjee, Snehasish
Chua, Alton Yeow Kuan
Pee, Loo Geok
An m-leaming game for the study of humanities
description Unlike the hard sciences, the study of humanities has not adequately leveraged on technologies such as mobile learning and serious games. Hence, this paper introduces SingaRacer, a mobile learning game to study humanities, specifically, history and culture. The ways in which users might perceive its prospect both as a game as well as an educational application was examined. For this purpose, SingaRacer was evaluated through a user study comprising 52 participants. Their intention to use SingaRacer was generally promising. Implications of the findings are highlighted.
author2 Wee Kim Wee School of Communication and Information
author_facet Wee Kim Wee School of Communication and Information
Banerjee, Snehasish
Chua, Alton Yeow Kuan
Pee, Loo Geok
format Conference or Workshop Item
author Banerjee, Snehasish
Chua, Alton Yeow Kuan
Pee, Loo Geok
author_sort Banerjee, Snehasish
title An m-leaming game for the study of humanities
title_short An m-leaming game for the study of humanities
title_full An m-leaming game for the study of humanities
title_fullStr An m-leaming game for the study of humanities
title_full_unstemmed An m-leaming game for the study of humanities
title_sort m-leaming game for the study of humanities
publishDate 2016
url https://hdl.handle.net/10356/82585
http://hdl.handle.net/10220/40090
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