An m-leaming game for the study of humanities

Unlike the hard sciences, the study of humanities has not adequately leveraged on technologies such as mobile learning and serious games. Hence, this paper introduces SingaRacer, a mobile learning game to study humanities, specifically, history and culture. The ways in which users might perceive its...

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Main Authors: Banerjee, Snehasish, Chua, Alton Yeow Kuan, Pee, Loo Geok
其他作者: Wee Kim Wee School of Communication and Information
格式: Conference or Workshop Item
語言:English
出版: 2016
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在線閱讀:https://hdl.handle.net/10356/82585
http://hdl.handle.net/10220/40090
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機構: Nanyang Technological University
語言: English