A curious companion for elderly gamers

The rapidly expanding elderly population is a significant niche market for game developers. However, the main target audiences of the existing digital games are young generations, who do not warrant the special needs required by elderly. In this paper, based on the field study of game for elderly -...

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Main Authors: Wu, Q., Miao, C., Tao, X., Helander, M. G.
Other Authors: School of Computer Engineering
Format: Conference or Workshop Item
Language:English
Published: 2013
Online Access:https://hdl.handle.net/10356/84236
http://hdl.handle.net/10220/12201
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-842362020-05-28T07:17:27Z A curious companion for elderly gamers Wu, Q. Miao, C. Tao, X. Helander, M. G. School of Computer Engineering School of Mechanical and Aerospace Engineering Southeast Asian Network of Ergonomics Societies Conference (2012 : Langkawi, Kedah, Malaysia) The rapidly expanding elderly population is a significant niche market for game developers. However, the main target audiences of the existing digital games are young generations, who do not warrant the special needs required by elderly. In this paper, based on the field study of game for elderly - Chinese Water Painting - we propose a curious companion for the elderly. The curious mechanism of the artificial companion is developed based on Berlyne's model of curiosity. The implementation considers three needs of the elderly: the smoothness of game playing, the entertainment, and the caring for the elderly. A preliminary study suggests a wide range acceptance of the curious companion. 2013-07-25T04:19:59Z 2019-12-06T15:41:05Z 2013-07-25T04:19:59Z 2019-12-06T15:41:05Z 2012 2012 Conference Paper Wu, Q., Miao, C., Tao, X., & Helander, M. G. (2012). A curious companion for elderly gamers. 2012 Southeast Asian Network of Ergonomics Societies Conference (SEANES). https://hdl.handle.net/10356/84236 http://hdl.handle.net/10220/12201 10.1109/SEANES.2012.6299597 en © 2012 IEEE.
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
description The rapidly expanding elderly population is a significant niche market for game developers. However, the main target audiences of the existing digital games are young generations, who do not warrant the special needs required by elderly. In this paper, based on the field study of game for elderly - Chinese Water Painting - we propose a curious companion for the elderly. The curious mechanism of the artificial companion is developed based on Berlyne's model of curiosity. The implementation considers three needs of the elderly: the smoothness of game playing, the entertainment, and the caring for the elderly. A preliminary study suggests a wide range acceptance of the curious companion.
author2 School of Computer Engineering
author_facet School of Computer Engineering
Wu, Q.
Miao, C.
Tao, X.
Helander, M. G.
format Conference or Workshop Item
author Wu, Q.
Miao, C.
Tao, X.
Helander, M. G.
spellingShingle Wu, Q.
Miao, C.
Tao, X.
Helander, M. G.
A curious companion for elderly gamers
author_sort Wu, Q.
title A curious companion for elderly gamers
title_short A curious companion for elderly gamers
title_full A curious companion for elderly gamers
title_fullStr A curious companion for elderly gamers
title_full_unstemmed A curious companion for elderly gamers
title_sort curious companion for elderly gamers
publishDate 2013
url https://hdl.handle.net/10356/84236
http://hdl.handle.net/10220/12201
_version_ 1681057719188979712