Taking animation project learning into the virtual environment

This paper demonstrates how a team of honours-level students explored a new area of game interaction, supported by an academic structure that provided flexibility, opportunity and encouraged independent exploration. This project combines the cinematic aesthetic of film, the interactivity of video ga...

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Bibliographic Details
Main Author: Hodgkinson, Gray
Other Authors: School of Art, Design and Media
Format: Conference or Workshop Item
Language:English
Published: 2017
Subjects:
Online Access:https://hdl.handle.net/10356/85557
http://hdl.handle.net/10220/43792
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Institution: Nanyang Technological University
Language: English
Description
Summary:This paper demonstrates how a team of honours-level students explored a new area of game interaction, supported by an academic structure that provided flexibility, opportunity and encouraged independent exploration. This project combines the cinematic aesthetic of film, the interactivity of video gaming and the immersion of virtual reality (VR) to create a compelling and unique visual experience, at a production quality level equal to an industry prototype. The academic structure similarly was required to show great flexibility and respond to the students needs with agility. Along this journey the students gained skills with advanced 3D modelling techniques, motion-capture, the 3D goggles Oculus Rift, the game engine Unreal Engine 4, as well as other supporting skills such as script writing and concept art.