Taking animation project learning into the virtual environment

This paper demonstrates how a team of honours-level students explored a new area of game interaction, supported by an academic structure that provided flexibility, opportunity and encouraged independent exploration. This project combines the cinematic aesthetic of film, the interactivity of video ga...

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Main Author: Hodgkinson, Gray
Other Authors: School of Art, Design and Media
Format: Conference or Workshop Item
Language:English
Published: 2017
Subjects:
Online Access:https://hdl.handle.net/10356/85557
http://hdl.handle.net/10220/43792
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-855572020-03-07T12:06:38Z Taking animation project learning into the virtual environment Hodgkinson, Gray School of Art, Design and Media SIGGRAPH Asia 2015 Symposium on Education Interactive computer graphics Virtual reality This paper demonstrates how a team of honours-level students explored a new area of game interaction, supported by an academic structure that provided flexibility, opportunity and encouraged independent exploration. This project combines the cinematic aesthetic of film, the interactivity of video gaming and the immersion of virtual reality (VR) to create a compelling and unique visual experience, at a production quality level equal to an industry prototype. The academic structure similarly was required to show great flexibility and respond to the students needs with agility. Along this journey the students gained skills with advanced 3D modelling techniques, motion-capture, the 3D goggles Oculus Rift, the game engine Unreal Engine 4, as well as other supporting skills such as script writing and concept art. Accepted version 2017-09-26T03:15:30Z 2019-12-06T16:05:59Z 2017-09-26T03:15:30Z 2019-12-06T16:05:59Z 2015-11-01 2015 Conference Paper Hodgkinson, G. (2015). Taking animation project learning into the virtual environment. SIGGRAPH Asia 2015 Symposium on Education, 5-. 978-1-4503-3927-8 https://hdl.handle.net/10356/85557 http://hdl.handle.net/10220/43792 10.1145/2818498.2818506 202422 en © 2015 The owner/author(s), published by Association for Computing Machinery (ACM). This is the author created version of a work that has been peer reviewed and accepted for publication in SIGGRAPH Asia 2015 Symposium on Education, published by Association for Computing Machinery (ACM) on behalf of the owner/author(s). It incorporates referee’s comments but changes resulting from the publishing process, such as copyediting, structural formatting, may not be reflected in this document.  The published version is available at: [http://dx.doi.org/10.1145/2818498.2818506]. 5 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic Interactive computer graphics
Virtual reality
spellingShingle Interactive computer graphics
Virtual reality
Hodgkinson, Gray
Taking animation project learning into the virtual environment
description This paper demonstrates how a team of honours-level students explored a new area of game interaction, supported by an academic structure that provided flexibility, opportunity and encouraged independent exploration. This project combines the cinematic aesthetic of film, the interactivity of video gaming and the immersion of virtual reality (VR) to create a compelling and unique visual experience, at a production quality level equal to an industry prototype. The academic structure similarly was required to show great flexibility and respond to the students needs with agility. Along this journey the students gained skills with advanced 3D modelling techniques, motion-capture, the 3D goggles Oculus Rift, the game engine Unreal Engine 4, as well as other supporting skills such as script writing and concept art.
author2 School of Art, Design and Media
author_facet School of Art, Design and Media
Hodgkinson, Gray
format Conference or Workshop Item
author Hodgkinson, Gray
author_sort Hodgkinson, Gray
title Taking animation project learning into the virtual environment
title_short Taking animation project learning into the virtual environment
title_full Taking animation project learning into the virtual environment
title_fullStr Taking animation project learning into the virtual environment
title_full_unstemmed Taking animation project learning into the virtual environment
title_sort taking animation project learning into the virtual environment
publishDate 2017
url https://hdl.handle.net/10356/85557
http://hdl.handle.net/10220/43792
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