Virtual reality for health professions education : systematic review and meta-analysis by the digital health education collaboration
Background: Virtual reality (VR) is a technology that allows the user to explore and manipulate computer-generated real or artificial three-dimensional multimedia sensory environments in real time to gain practical knowledge that can be used in clinical practice. Objective: The aim of this systemati...
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Health Professions Education Virtual Reality Science::Medicine Kyaw, Bhone Myint Saxena, Nakul Posadzki, Pawel Vseteckova, Jitka Nikolaou, Charoula Konstantia George, Pradeep Paul Divakar, Ushashree Masiello, Italo Zary, Nabil Tudor Car, Lorainne Kononowicz, Andrzej A. Virtual reality for health professions education : systematic review and meta-analysis by the digital health education collaboration |
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Background: Virtual reality (VR) is a technology that allows the user to explore and manipulate computer-generated real or artificial three-dimensional multimedia sensory environments in real time to gain practical knowledge that can be used in clinical practice. Objective: The aim of this systematic review was to evaluate the effectiveness of VR for educating health professionals and improving their knowledge, cognitive skills, attitudes, and satisfaction. Methods: We performed a systematic review of the effectiveness of VR in pre- and postregistration health professions education following the gold standard Cochrane methodology. We searched 7 databases from the year 1990 to August 2017. No language restrictions were applied. We included randomized controlled trials and cluster-randomized trials. We independently selected studies, extracted data, and assessed risk of bias, and then, we compared the information in pairs. We contacted authors of the studies for additional information if necessary. All pooled analyses were based on random-effects models. We used the Grading of Recommendations, Assessment, Development and Evaluations (GRADE) approach to rate the quality of the body of evidence. Results: A total of 31 studies (2407 participants) were included. Meta-analysis of 8 studies found that VR slightly improves postintervention knowledge scores when compared with traditional learning (standardized mean difference [SMD]=0.44; 95% CI 0.18-0.69; I2=49%; 603 participants; moderate certainty evidence) or other types of digital education such as online or offline digital education (SMD=0.43; 95% CI 0.07-0.79; I2=78%; 608 participants [8 studies]; low certainty evidence). Another meta-analysis of 4 studies found that VR improves health professionals’ cognitive skills when compared with traditional learning (SMD=1.12; 95% CI 0.81-1.43; I2=0%; 235 participants; large effect size; moderate certainty evidence). Two studies compared the effect of VR with other forms of digital education on skills, favoring the VR group (SMD=0.5; 95% CI 0.32-0.69; I2=0%; 467 participants; moderate effect size; low certainty evidence). The findings for attitudes and satisfaction were mixed and inconclusive. None of the studies reported any patient-related outcomes, behavior change, as well as unintended or adverse effects of VR. Overall, the certainty of evidence according to the GRADE criteria ranged from low to moderate. We downgraded our certainty of evidence primarily because of the risk of bias and/or inconsistency. Conclusions: We found evidence suggesting that VR improves postintervention knowledge and skills outcomes of health professionals when compared with traditional education or other types of digital education such as online or offline digital education. The findings on other outcomes are limited. Future research should evaluate the effectiveness of immersive and interactive forms of VR and evaluate other outcomes such as attitude, satisfaction, cost-effectiveness, and clinical practice or behavior change. |
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Lee Kong Chian School of Medicine (LKCMedicine) |
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Lee Kong Chian School of Medicine (LKCMedicine) Kyaw, Bhone Myint Saxena, Nakul Posadzki, Pawel Vseteckova, Jitka Nikolaou, Charoula Konstantia George, Pradeep Paul Divakar, Ushashree Masiello, Italo Zary, Nabil Tudor Car, Lorainne Kononowicz, Andrzej A. |
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Article |
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Kyaw, Bhone Myint Saxena, Nakul Posadzki, Pawel Vseteckova, Jitka Nikolaou, Charoula Konstantia George, Pradeep Paul Divakar, Ushashree Masiello, Italo Zary, Nabil Tudor Car, Lorainne Kononowicz, Andrzej A. |
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Kyaw, Bhone Myint |
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Virtual reality for health professions education : systematic review and meta-analysis by the digital health education collaboration |
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Virtual reality for health professions education : systematic review and meta-analysis by the digital health education collaboration |
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Virtual reality for health professions education : systematic review and meta-analysis by the digital health education collaboration |
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Virtual reality for health professions education : systematic review and meta-analysis by the digital health education collaboration |
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Virtual reality for health professions education : systematic review and meta-analysis by the digital health education collaboration |
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virtual reality for health professions education : systematic review and meta-analysis by the digital health education collaboration |
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2019 |
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https://hdl.handle.net/10356/85870 http://hdl.handle.net/10220/49251 |
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sg-ntu-dr.10356-858702020-11-01T05:19:39Z Virtual reality for health professions education : systematic review and meta-analysis by the digital health education collaboration Kyaw, Bhone Myint Saxena, Nakul Posadzki, Pawel Vseteckova, Jitka Nikolaou, Charoula Konstantia George, Pradeep Paul Divakar, Ushashree Masiello, Italo Zary, Nabil Tudor Car, Lorainne Kononowicz, Andrzej A. Lee Kong Chian School of Medicine (LKCMedicine) Family Medicine and Primary Care Centre for Population Health Sciences Games for Health Innovations Centre Health Professions Education Virtual Reality Science::Medicine Background: Virtual reality (VR) is a technology that allows the user to explore and manipulate computer-generated real or artificial three-dimensional multimedia sensory environments in real time to gain practical knowledge that can be used in clinical practice. Objective: The aim of this systematic review was to evaluate the effectiveness of VR for educating health professionals and improving their knowledge, cognitive skills, attitudes, and satisfaction. Methods: We performed a systematic review of the effectiveness of VR in pre- and postregistration health professions education following the gold standard Cochrane methodology. We searched 7 databases from the year 1990 to August 2017. No language restrictions were applied. We included randomized controlled trials and cluster-randomized trials. We independently selected studies, extracted data, and assessed risk of bias, and then, we compared the information in pairs. We contacted authors of the studies for additional information if necessary. All pooled analyses were based on random-effects models. We used the Grading of Recommendations, Assessment, Development and Evaluations (GRADE) approach to rate the quality of the body of evidence. Results: A total of 31 studies (2407 participants) were included. Meta-analysis of 8 studies found that VR slightly improves postintervention knowledge scores when compared with traditional learning (standardized mean difference [SMD]=0.44; 95% CI 0.18-0.69; I2=49%; 603 participants; moderate certainty evidence) or other types of digital education such as online or offline digital education (SMD=0.43; 95% CI 0.07-0.79; I2=78%; 608 participants [8 studies]; low certainty evidence). Another meta-analysis of 4 studies found that VR improves health professionals’ cognitive skills when compared with traditional learning (SMD=1.12; 95% CI 0.81-1.43; I2=0%; 235 participants; large effect size; moderate certainty evidence). Two studies compared the effect of VR with other forms of digital education on skills, favoring the VR group (SMD=0.5; 95% CI 0.32-0.69; I2=0%; 467 participants; moderate effect size; low certainty evidence). The findings for attitudes and satisfaction were mixed and inconclusive. None of the studies reported any patient-related outcomes, behavior change, as well as unintended or adverse effects of VR. Overall, the certainty of evidence according to the GRADE criteria ranged from low to moderate. We downgraded our certainty of evidence primarily because of the risk of bias and/or inconsistency. Conclusions: We found evidence suggesting that VR improves postintervention knowledge and skills outcomes of health professionals when compared with traditional education or other types of digital education such as online or offline digital education. The findings on other outcomes are limited. Future research should evaluate the effectiveness of immersive and interactive forms of VR and evaluate other outcomes such as attitude, satisfaction, cost-effectiveness, and clinical practice or behavior change. Published version 2019-07-10T06:26:52Z 2019-12-06T16:11:42Z 2019-07-10T06:26:52Z 2019-12-06T16:11:42Z 2019 Journal Article Kyaw, B. M., Saxena, N., Posadzki, P., Vseteckova, J., Nikolaou, C. K., George, P. P., . . . Tudor Car, L. (2019). Virtual reality for health professions education : systematic review and meta-analysis by the digital health education collaboration. Journal of Medical Internet Research, 21(1), e12959-. doi:10.2196/12959 1439-4456 https://hdl.handle.net/10356/85870 http://hdl.handle.net/10220/49251 10.2196/12959 en Journal of Medical Internet Research © 2019 Bhone Myint Kyaw, Nakul Saxena, Pawel Posadzki, Jitka Vseteckova, Charoula Konstantia Nikolaou, Pradeep Paul George, Ushashree Divakar, Italo Masiello, Andrzej A Kononowicz, Nabil Zary, Lorainne Tudor Car. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 22.01.2019. This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research, is properly cited. The complete bibliographic information, a link to the original publication on http://www.jmir.org/, as well as this copyright and license information must be included. 13 p. application/pdf |