Comparing dead reckoning algorithms for distributed car simulations
Dead reckoning is an important technique used in distributed virtual environments (DVEs) to mitigate the bandwidth consumption of frequent state updates and the negative effects of network latency. This paper proposes a novel dead reckoning approach for common DVE applications such as multiplayer on...
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Main Authors: | Chen, Youfu, Liu, Elvis S. |
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Other Authors: | Interdisciplinary Graduate School (IGS) |
Format: | Conference or Workshop Item |
Language: | English |
Published: |
2019
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/88476 http://hdl.handle.net/10220/49837 |
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Institution: | Nanyang Technological University |
Language: | English |
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