Creating autonomous adaptive agents in a real-time first-person shooter computer game
Games are good test-beds to evaluate AI methodologies. In recent years, there has been a vast amount of research dealing with real-time computer games other than the traditional board games or card games. This paper illustrates how we create agents by employing FALCON, a self-organizing neural netwo...
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格式: | Article |
語言: | English |
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2018
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在線閱讀: | https://hdl.handle.net/10356/89631 http://hdl.handle.net/10220/46772 |
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