Simulation-based optimization of StarCraft tactical AI through evolutionary computation
The development of competent AI for real-time strategy games such as StarCraft is made difficult by the myriad of strategic and tactical reasonings which must be performed concurrently. A significant portion of StarCraft gameplay is in managing tactical conflict with opposing forces. We present a mo...
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Main Authors: | Othman, Nasri, Decraene, James, Cai, Wentong, Hu, Nan, Low, Malcolm Yoke Hean, Gouaillard, Alexandre |
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Other Authors: | School of Computer Engineering |
Format: | Conference or Workshop Item |
Language: | English |
Published: |
2013
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/95728 http://hdl.handle.net/10220/11984 |
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Institution: | Nanyang Technological University |
Language: | English |
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