Simulation-based optimization of StarCraft tactical AI through evolutionary computation

The development of competent AI for real-time strategy games such as StarCraft is made difficult by the myriad of strategic and tactical reasonings which must be performed concurrently. A significant portion of StarCraft gameplay is in managing tactical conflict with opposing forces. We present a mo...

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Main Authors: Othman, Nasri, Decraene, James, Cai, Wentong, Hu, Nan, Low, Malcolm Yoke Hean, Gouaillard, Alexandre
其他作者: School of Computer Engineering
格式: Conference or Workshop Item
語言:English
出版: 2013
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在線閱讀:https://hdl.handle.net/10356/95728
http://hdl.handle.net/10220/11984
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機構: Nanyang Technological University
語言: English