Physical simulation of wet clothing for virtual humans

We present a technique that simulates wet garments for virtual humans with realistic folds and wrinkles. Our approach combines three new models to allow realistic simulation of wet garments: (1) a simplified saturation model that modifies the masses, (2) a nonlinear friction model derived from previ...

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Bibliographic Details
Main Authors: Chen, Yujun, Magnenat-Thalmann, Nadia, Allen, Brian Foster
Other Authors: School of Computer Engineering
Format: Article
Language:English
Published: 2013
Subjects:
Online Access:https://hdl.handle.net/10356/96979
http://hdl.handle.net/10220/11735
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Institution: Nanyang Technological University
Language: English