Physical simulation of wet clothing for virtual humans
We present a technique that simulates wet garments for virtual humans with realistic folds and wrinkles. Our approach combines three new models to allow realistic simulation of wet garments: (1) a simplified saturation model that modifies the masses, (2) a nonlinear friction model derived from previ...
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sg-ntu-dr.10356-969792020-05-28T07:18:30Z Physical simulation of wet clothing for virtual humans Chen, Yujun Magnenat-Thalmann, Nadia Allen, Brian Foster School of Computer Engineering DRNTU::Engineering::Computer science and engineering We present a technique that simulates wet garments for virtual humans with realistic folds and wrinkles. Our approach combines three new models to allow realistic simulation of wet garments: (1) a simplified saturation model that modifies the masses, (2) a nonlinear friction model derived from previously reported, real-world measurements, and (3) a wrinkle model based on imperfection sensitivity theory. In contrast to previous approaches to wet cloth, the proposed models are supported by the experimental results reported in the textile literature with parameters varying over the course of the simulation. As a result, the wet garment motions simulated by our method are comparable to that of real wet garments. Our approach recognizes the special, practical importance of contact models with human skin and provides a specific skin-cloth friction solution. We evaluate our approach by draping a rotating sphere and simulating a typical garment on a virtual human in the rain. Both of these examples are typical scenarios within computer graphics research. 2013-07-17T06:31:55Z 2019-12-06T19:37:33Z 2013-07-17T06:31:55Z 2019-12-06T19:37:33Z 2012 2012 Journal Article Chen, Y., Magnenat-Thalmann, N., & Allen, B. F. (2012). Physical simulation of wet clothing for virtual humans. The visual computer, 28(6-8), 765-774. 0178-2789 https://hdl.handle.net/10356/96979 http://hdl.handle.net/10220/11735 10.1007/s00371-012-0687-y en The visual computer © 2012 Springer-Verlag. |
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DRNTU::Engineering::Computer science and engineering Chen, Yujun Magnenat-Thalmann, Nadia Allen, Brian Foster Physical simulation of wet clothing for virtual humans |
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We present a technique that simulates wet garments for virtual humans with realistic folds and wrinkles. Our approach combines three new models to allow realistic simulation of wet garments: (1) a simplified saturation model that modifies the masses, (2) a nonlinear friction model derived from previously reported, real-world measurements, and (3) a wrinkle model based on imperfection sensitivity theory. In contrast to previous approaches to wet cloth, the proposed models are supported by the experimental results reported in the textile literature with parameters varying over the course of the simulation. As a result, the wet garment motions simulated by our method are comparable to that of real wet garments. Our approach recognizes the special, practical importance of contact models with human skin and provides a specific skin-cloth friction solution. We evaluate our approach by draping a rotating sphere and simulating a typical garment on a virtual human in the rain. Both of these examples are typical scenarios within computer graphics research. |
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School of Computer Engineering |
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School of Computer Engineering Chen, Yujun Magnenat-Thalmann, Nadia Allen, Brian Foster |
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Article |
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Chen, Yujun Magnenat-Thalmann, Nadia Allen, Brian Foster |
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Chen, Yujun |
title |
Physical simulation of wet clothing for virtual humans |
title_short |
Physical simulation of wet clothing for virtual humans |
title_full |
Physical simulation of wet clothing for virtual humans |
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Physical simulation of wet clothing for virtual humans |
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Physical simulation of wet clothing for virtual humans |
title_sort |
physical simulation of wet clothing for virtual humans |
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2013 |
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https://hdl.handle.net/10356/96979 http://hdl.handle.net/10220/11735 |
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