Dynamic game difficulty scaling using adaptive behavior-based AI
10.1109/TCIAIG.2011.2158434
Saved in:
Main Authors: | Tan, C.H., Tan, K.C., Tay, A. |
---|---|
Other Authors: | ELECTRICAL & COMPUTER ENGINEERING |
Format: | Article |
Published: |
2014
|
Subjects: | |
Online Access: | http://scholarbank.nus.edu.sg/handle/10635/55718 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | National University of Singapore |
Similar Items
-
Adaptive game AI for gomoku
by: Tan, K.L., et al.
Published: (2014) -
Computationally efficient behaviour based controller for real time car racing simulation
by: Tan, C.H., et al.
Published: (2014) -
Player motivations: A psychological perspective
by: Bostan, B.
Published: (2014) -
Infinite games with perfect information
by: ZHANG WENZHANG
Published: (2010) -
Creating autonomous adaptive agents in a real-time first-person shooter computer game
by: Wang, Di, et al.
Published: (2018)