Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model
When designed well, serious games can support effective learning. This study used the communication mediation model to examine the process and outcomes of playing serious games, in this case, the science-themed game, Kerbal Space Program. During a 4-h research session, 241 undergraduate students pla...
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2022
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sg-smu-ink.cis_research-11892024-08-22T03:35:40Z Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model ROSENTHAL, Sonny RATAN, Rabindra A. When designed well, serious games can support effective learning. This study used the communication mediation model to examine the process and outcomes of playing serious games, in this case, the science-themed game, Kerbal Space Program. During a 4-h research session, 241 undergraduate students played through the game's tutorial missions and completed surveys to measure variables of interest. Results of structural equation modeling showed that game progress was positively related to self-efficacy in computer gaming (β = 0.26) and ordinary science intelligence (β = 0.13). Knowledge acquisition was positively related to game progress (β = 0.21) and positively predicted experiential attitude (β = 0.35) and instrumental attitude (β = 0.35) toward the game. Finally, gaming continuance intention was positively related to experiential attitude (β = 0.68). In addition to those direct effects, there were several indirect effects consistent with the communication mediation model. These findings echo past scholarship on balancing the serious side and the gaming side of serious games but emphasize player traits and other psychological factors of the gaming experience. 2022-06-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/cis_research/190 info:doi/10.1016/j.compedu.2022.104480 https://ink.library.smu.edu.sg/context/cis_research/article/1189/viewcontent/1_s2.0_S0360131522000513_main.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection College of Integrative Studies eng Institutional Knowledge at Singapore Management University Communication mediation model Informal learning Kerbal space program Self-directed learning Serious games Communication Technology and New Media Instructional Media Design |
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Communication mediation model Informal learning Kerbal space program Self-directed learning Serious games Communication Technology and New Media Instructional Media Design ROSENTHAL, Sonny RATAN, Rabindra A. Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model |
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When designed well, serious games can support effective learning. This study used the communication mediation model to examine the process and outcomes of playing serious games, in this case, the science-themed game, Kerbal Space Program. During a 4-h research session, 241 undergraduate students played through the game's tutorial missions and completed surveys to measure variables of interest. Results of structural equation modeling showed that game progress was positively related to self-efficacy in computer gaming (β = 0.26) and ordinary science intelligence (β = 0.13). Knowledge acquisition was positively related to game progress (β = 0.21) and positively predicted experiential attitude (β = 0.35) and instrumental attitude (β = 0.35) toward the game. Finally, gaming continuance intention was positively related to experiential attitude (β = 0.68). In addition to those direct effects, there were several indirect effects consistent with the communication mediation model. These findings echo past scholarship on balancing the serious side and the gaming side of serious games but emphasize player traits and other psychological factors of the gaming experience. |
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text |
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ROSENTHAL, Sonny RATAN, Rabindra A. |
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ROSENTHAL, Sonny RATAN, Rabindra A. |
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ROSENTHAL, Sonny |
title |
Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model |
title_short |
Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model |
title_full |
Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model |
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Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model |
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Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model |
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balancing learning and enjoyment in serious games: kerbal space program and the communication mediation model |
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Institutional Knowledge at Singapore Management University |
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2022 |
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https://ink.library.smu.edu.sg/cis_research/190 https://ink.library.smu.edu.sg/context/cis_research/article/1189/viewcontent/1_s2.0_S0360131522000513_main.pdf |
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