Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model
When designed well, serious games can support effective learning. This study used the communication mediation model to examine the process and outcomes of playing serious games, in this case, the science-themed game, Kerbal Space Program. During a 4-h research session, 241 undergraduate students pla...
Saved in:
Main Authors: | ROSENTHAL, Sonny, RATAN, Rabindra A. |
---|---|
Format: | text |
Language: | English |
Published: |
Institutional Knowledge at Singapore Management University
2022
|
Subjects: | |
Online Access: | https://ink.library.smu.edu.sg/cis_research/190 https://ink.library.smu.edu.sg/context/cis_research/article/1189/viewcontent/1_s2.0_S0360131522000513_main.pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Singapore Management University |
Language: | English |
Similar Items
-
Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model
by: Rosenthal, Sonny, et al.
Published: (2022) -
Paper title: Serious games in nursing education: An integrative review
by: Tan A.J.Q., et al.
Published: (2018) -
Serious games continuum: Between games for purpose and experiential environments for purpose
by: Marsh, T.
Published: (2016) -
Serious games in nursing education: A Systematic Review
by: DHIVYA PRABHA THANGAVELU
Published: (2021) -
Changing views on media ethics and societal functions among students in Singapore
by: DETENBER, Benjamin Hill, et al.
Published: (2014)