Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model

When designed well, serious games can support effective learning. This study used the communication mediation model to examine the process and outcomes of playing serious games, in this case, the science-themed game, Kerbal Space Program. During a 4-h research session, 241 undergraduate students pla...

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Main Authors: ROSENTHAL, Sonny, RATAN, Rabindra A.
格式: text
語言:English
出版: Institutional Knowledge at Singapore Management University 2022
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在線閱讀:https://ink.library.smu.edu.sg/cis_research/190
https://ink.library.smu.edu.sg/context/cis_research/article/1189/viewcontent/1_s2.0_S0360131522000513_main.pdf
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