Balancing the Tensions between Rationalization and Creativity in the Video Games Industry
This paper investigates the forces that influence creativity in the video games industry. We adopt a qualitative approach to guide the development of grounded theory across multiple levels of analysis, including the industry (consisting of multiple actors), organizational, and individual creator lev...
Saved in:
Main Author: | TSCHANG, Feichin, Ted |
---|---|
Format: | text |
Language: | English |
Published: |
Institutional Knowledge at Singapore Management University
2007
|
Subjects: | |
Online Access: | https://ink.library.smu.edu.sg/lkcsb_research/647 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Singapore Management University |
Language: | English |
Similar Items
-
When Does an Idea Become an Innovation? The Role of Individual and Group Creativity in Videogame Design
by: TSCHANG, Feichin, Ted
Published: (2003) -
Art is Long, Innovation is Short: Lessons from the Renaissance and the Digital Age
by: Sapsed, Jonathan, et al.
Published: (2014) -
Handbook of culture and creativity: Basic processes and applied innovations
by: LEUNG, Angela K. Y., et al.
Published: (2018) -
Application of the TRIZ creativity enhancement approach to design of inherently safer chemical processes
by: Srinivasan, R., et al.
Published: (2014) -
New blood as an elixir of youth: Effects of human capital tenure on the explorative capability of aging firms
by: TSCHANG, F. Ted, et al.
Published: (2016)