When Does an Idea Become an Innovation? The Role of Individual and Group Creativity in Videogame Design
In between creativity studies of idea generation and knowledge management studies of the codification and transmission of knowledge are a fuller set of cognitive activities, including problem-solving and creative impulses. This paper examines the case of designers in the US videogame industry to dev...
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2003
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sg-smu-ink.lkcsb_research-24422018-07-09T07:18:55Z When Does an Idea Become an Innovation? The Role of Individual and Group Creativity in Videogame Design TSCHANG, Feichin, Ted In between creativity studies of idea generation and knowledge management studies of the codification and transmission of knowledge are a fuller set of cognitive activities, including problem-solving and creative impulses. This paper examines the case of designers in the US videogame industry to develop a set of frames for determining how their ideas come about, how ideas are transformed in the process of product development, and when different models of organizing innovation are efficacious. It is found that different types of creativity are used in game design, that sometimes the individual is more influential, but that in many cases, the group is essential. 2003-06-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/lkcsb_research/1443 https://ink.library.smu.edu.sg/context/lkcsb_research/article/2442/viewcontent/TschangT2003IdeaInnovation.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection Lee Kong Chian School Of Business eng Institutional Knowledge at Singapore Management University entertainment industries videogame industry creativity knowledge creation innovation product development Technology and Innovation |
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entertainment industries videogame industry creativity knowledge creation innovation product development Technology and Innovation TSCHANG, Feichin, Ted When Does an Idea Become an Innovation? The Role of Individual and Group Creativity in Videogame Design |
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In between creativity studies of idea generation and knowledge management studies of the codification and transmission of knowledge are a fuller set of cognitive activities, including problem-solving and creative impulses. This paper examines the case of designers in the US videogame industry to develop a set of frames for determining how their ideas come about, how ideas are transformed in the process of product development, and when different models of organizing innovation are efficacious. It is found that different types of creativity are used in game design, that sometimes the individual is more influential, but that in many cases, the group is essential. |
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text |
author |
TSCHANG, Feichin, Ted |
author_facet |
TSCHANG, Feichin, Ted |
author_sort |
TSCHANG, Feichin, Ted |
title |
When Does an Idea Become an Innovation? The Role of Individual and Group Creativity in Videogame Design |
title_short |
When Does an Idea Become an Innovation? The Role of Individual and Group Creativity in Videogame Design |
title_full |
When Does an Idea Become an Innovation? The Role of Individual and Group Creativity in Videogame Design |
title_fullStr |
When Does an Idea Become an Innovation? The Role of Individual and Group Creativity in Videogame Design |
title_full_unstemmed |
When Does an Idea Become an Innovation? The Role of Individual and Group Creativity in Videogame Design |
title_sort |
when does an idea become an innovation? the role of individual and group creativity in videogame design |
publisher |
Institutional Knowledge at Singapore Management University |
publishDate |
2003 |
url |
https://ink.library.smu.edu.sg/lkcsb_research/1443 https://ink.library.smu.edu.sg/context/lkcsb_research/article/2442/viewcontent/TschangT2003IdeaInnovation.pdf |
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1770569907355779072 |