When Does an Idea Become an Innovation? The Role of Individual and Group Creativity in Videogame Design

In between creativity studies of idea generation and knowledge management studies of the codification and transmission of knowledge are a fuller set of cognitive activities, including problem-solving and creative impulses. This paper examines the case of designers in the US videogame industry to dev...

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Main Author: TSCHANG, Feichin, Ted
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2003
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Online Access:https://ink.library.smu.edu.sg/lkcsb_research/1443
https://ink.library.smu.edu.sg/context/lkcsb_research/article/2442/viewcontent/TschangT2003IdeaInnovation.pdf
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Institution: Singapore Management University
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spelling sg-smu-ink.lkcsb_research-24422018-07-09T07:18:55Z When Does an Idea Become an Innovation? The Role of Individual and Group Creativity in Videogame Design TSCHANG, Feichin, Ted In between creativity studies of idea generation and knowledge management studies of the codification and transmission of knowledge are a fuller set of cognitive activities, including problem-solving and creative impulses. This paper examines the case of designers in the US videogame industry to develop a set of frames for determining how their ideas come about, how ideas are transformed in the process of product development, and when different models of organizing innovation are efficacious. It is found that different types of creativity are used in game design, that sometimes the individual is more influential, but that in many cases, the group is essential. 2003-06-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/lkcsb_research/1443 https://ink.library.smu.edu.sg/context/lkcsb_research/article/2442/viewcontent/TschangT2003IdeaInnovation.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection Lee Kong Chian School Of Business eng Institutional Knowledge at Singapore Management University entertainment industries videogame industry creativity knowledge creation innovation product development Technology and Innovation
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic entertainment industries
videogame industry
creativity
knowledge creation
innovation
product development
Technology and Innovation
spellingShingle entertainment industries
videogame industry
creativity
knowledge creation
innovation
product development
Technology and Innovation
TSCHANG, Feichin, Ted
When Does an Idea Become an Innovation? The Role of Individual and Group Creativity in Videogame Design
description In between creativity studies of idea generation and knowledge management studies of the codification and transmission of knowledge are a fuller set of cognitive activities, including problem-solving and creative impulses. This paper examines the case of designers in the US videogame industry to develop a set of frames for determining how their ideas come about, how ideas are transformed in the process of product development, and when different models of organizing innovation are efficacious. It is found that different types of creativity are used in game design, that sometimes the individual is more influential, but that in many cases, the group is essential.
format text
author TSCHANG, Feichin, Ted
author_facet TSCHANG, Feichin, Ted
author_sort TSCHANG, Feichin, Ted
title When Does an Idea Become an Innovation? The Role of Individual and Group Creativity in Videogame Design
title_short When Does an Idea Become an Innovation? The Role of Individual and Group Creativity in Videogame Design
title_full When Does an Idea Become an Innovation? The Role of Individual and Group Creativity in Videogame Design
title_fullStr When Does an Idea Become an Innovation? The Role of Individual and Group Creativity in Videogame Design
title_full_unstemmed When Does an Idea Become an Innovation? The Role of Individual and Group Creativity in Videogame Design
title_sort when does an idea become an innovation? the role of individual and group creativity in videogame design
publisher Institutional Knowledge at Singapore Management University
publishDate 2003
url https://ink.library.smu.edu.sg/lkcsb_research/1443
https://ink.library.smu.edu.sg/context/lkcsb_research/article/2442/viewcontent/TschangT2003IdeaInnovation.pdf
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