The Interaction of Roles, Resources, and Organizational Structures in Creative Work
Creativity is known to be located at both the individual and group levels. We look at the case of videogame development, as an instance of project level creativity. We focus in particular on the design of the artifact. By examining the loci of creativity at the individual and group levels, we shed l...
Saved in:
Main Author: | TSCHANG, Feichin, Ted |
---|---|
Format: | text |
Language: | English |
Published: |
Institutional Knowledge at Singapore Management University
2010
|
Subjects: | |
Online Access: | https://ink.library.smu.edu.sg/lkcsb_research/3070 https://ink.library.smu.edu.sg/context/lkcsb_research/article/4069/viewcontent/TschangT2010InteractRolesCreativity.pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Singapore Management University |
Language: | English |
Similar Items
-
The Relationship between Creativity and Technology in Videogames
by: TSCHANG, Feichin, Ted
Published: (2003) -
New Media Sectors in the Chinese Creative Economy
by: TSCHANG, Feichin, Ted
Published: (2009) -
When Does an Idea Become an Innovation? The Role of Individual and Group Creativity in Videogame Design
by: TSCHANG, Feichin, Ted
Published: (2003) -
Creative Industries: Socio-Economic Transformation as the New Face of Innovation
by: TSCHANG, Feichin, Ted
Published: (2014) -
Videogames as Interactive Experiential Products and Their Manner of Development
by: Tschang, Ted Feichin
Published: (2005)