GameLead: A gamified application to engage learners

This submissiondescribes the use of gamified learning to engage learners using a mobile/desktopapplication called “GameLead” in higher education. GameLead is easy to accessand use, and it encourages cognitive and social learning, to engage learners.

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Bibliographic Details
Main Authors: TAN, Jayarani, SOCKALINGAM, Nachamma Mrs Nachamma
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2015
Subjects:
Online Access:https://ink.library.smu.edu.sg/lkcsb_research/5271
https://ink.library.smu.edu.sg/context/lkcsb_research/article/6270/viewcontent/GameLead.pdf
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Institution: Singapore Management University
Language: English
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