Gamifications to engage students in higher education

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Bibliographic Details
Main Authors: TAN, Jayarani, SOCKALINGAM, N.
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2016
Subjects:
Online Access:https://ink.library.smu.edu.sg/lkcsb_research/5282
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Institution: Singapore Management University
Language: English
id sg-smu-ink.lkcsb_research-6281
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spelling sg-smu-ink.lkcsb_research-62812017-09-13T03:00:28Z Gamifications to engage students in higher education TAN, Jayarani SOCKALINGAM, N. 2016-12-01T08:00:00Z text https://ink.library.smu.edu.sg/lkcsb_research/5282 Research Collection Lee Kong Chian School Of Business eng Institutional Knowledge at Singapore Management University Asian Studies Curriculum and Instruction Higher Education
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Asian Studies
Curriculum and Instruction
Higher Education
spellingShingle Asian Studies
Curriculum and Instruction
Higher Education
TAN, Jayarani
SOCKALINGAM, N.
Gamifications to engage students in higher education
format text
author TAN, Jayarani
SOCKALINGAM, N.
author_facet TAN, Jayarani
SOCKALINGAM, N.
author_sort TAN, Jayarani
title Gamifications to engage students in higher education
title_short Gamifications to engage students in higher education
title_full Gamifications to engage students in higher education
title_fullStr Gamifications to engage students in higher education
title_full_unstemmed Gamifications to engage students in higher education
title_sort gamifications to engage students in higher education
publisher Institutional Knowledge at Singapore Management University
publishDate 2016
url https://ink.library.smu.edu.sg/lkcsb_research/5282
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