Gamifications to engage students in higher education
Saved in:
Main Authors: | TAN, Jayarani, SOCKALINGAM, N. |
---|---|
Format: | text |
Language: | English |
Published: |
Institutional Knowledge at Singapore Management University
2016
|
Subjects: | |
Online Access: | https://ink.library.smu.edu.sg/lkcsb_research/5282 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Singapore Management University |
Language: | English |
Similar Items
-
Gamifications to engage students in higher education
by: Jayarani,, et al.
Published: (2016) -
Gamification to Engage Students in Higher Education
by: TAN, Jayarani, et al.
Published: (2015) -
GameLead: A gamified application to engage learners
by: TAN, Jayarani, et al.
Published: (2015) -
Engaging Students in Higher Education through Mobile Learning: An Asian Perspective
by: MENKHOFF, Thomas, et al.
Published: (2011) -
Engaging Students in Higher Education through Mobile Learning
by: MENKHOFF, Thomas
Published: (2010)