Impact of flow on exploratory learning behavior in gaming and learning achievement
We propose that the flow phenomenon experienced by learners in computer gaming can enhance exploratory learning behavior and learning achievement. We also propose that a high level of balance in user's skills and perceived challenge in the game is important for the learning process and outcome....
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2011
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sg-smu-ink.sis_research-105062024-11-11T02:48:02Z Impact of flow on exploratory learning behavior in gaming and learning achievement NAH, Fiona Fui-hoon SIAU, Keng CHAN, Sook-Yee Edna We propose that the flow phenomenon experienced by learners in computer gaming can enhance exploratory learning behavior and learning achievement. We also propose that a high level of balance in user's skills and perceived challenge in the game is important for the learning process and outcome. These hypotheses will be tested in the context of computer games that incorporate educational content. 2011-04-26T07:00:00Z text https://ink.library.smu.edu.sg/sis_research/9506 info:doi/10.5176/978-981-08-8227-3_cgat11-26 Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Computer game Computer gaming Education game Educational contents Exploratory learning Flow Flow phenomena Learning Learning achievement Learning process Databases and Information Systems |
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Computer game Computer gaming Education game Educational contents Exploratory learning Flow Flow phenomena Learning Learning achievement Learning process Databases and Information Systems NAH, Fiona Fui-hoon SIAU, Keng CHAN, Sook-Yee Edna Impact of flow on exploratory learning behavior in gaming and learning achievement |
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We propose that the flow phenomenon experienced by learners in computer gaming can enhance exploratory learning behavior and learning achievement. We also propose that a high level of balance in user's skills and perceived challenge in the game is important for the learning process and outcome. These hypotheses will be tested in the context of computer games that incorporate educational content. |
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NAH, Fiona Fui-hoon SIAU, Keng CHAN, Sook-Yee Edna |
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NAH, Fiona Fui-hoon SIAU, Keng CHAN, Sook-Yee Edna |
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NAH, Fiona Fui-hoon |
title |
Impact of flow on exploratory learning behavior in gaming and learning achievement |
title_short |
Impact of flow on exploratory learning behavior in gaming and learning achievement |
title_full |
Impact of flow on exploratory learning behavior in gaming and learning achievement |
title_fullStr |
Impact of flow on exploratory learning behavior in gaming and learning achievement |
title_full_unstemmed |
Impact of flow on exploratory learning behavior in gaming and learning achievement |
title_sort |
impact of flow on exploratory learning behavior in gaming and learning achievement |
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Institutional Knowledge at Singapore Management University |
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2011 |
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https://ink.library.smu.edu.sg/sis_research/9506 |
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