Impact of flow on exploratory learning behavior in gaming and learning achievement

We propose that the flow phenomenon experienced by learners in computer gaming can enhance exploratory learning behavior and learning achievement. We also propose that a high level of balance in user's skills and perceived challenge in the game is important for the learning process and outcome....

Full description

Saved in:
Bibliographic Details
Main Authors: NAH, Fiona Fui-hoon, SIAU, Keng, CHAN, Sook-Yee Edna
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2011
Subjects:
Online Access:https://ink.library.smu.edu.sg/sis_research/9506
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Singapore Management University
Language: English
id sg-smu-ink.sis_research-10506
record_format dspace
spelling sg-smu-ink.sis_research-105062024-11-11T02:48:02Z Impact of flow on exploratory learning behavior in gaming and learning achievement NAH, Fiona Fui-hoon SIAU, Keng CHAN, Sook-Yee Edna We propose that the flow phenomenon experienced by learners in computer gaming can enhance exploratory learning behavior and learning achievement. We also propose that a high level of balance in user's skills and perceived challenge in the game is important for the learning process and outcome. These hypotheses will be tested in the context of computer games that incorporate educational content. 2011-04-26T07:00:00Z text https://ink.library.smu.edu.sg/sis_research/9506 info:doi/10.5176/978-981-08-8227-3_cgat11-26 Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Computer game Computer gaming Education game Educational contents Exploratory learning Flow Flow phenomena Learning Learning achievement Learning process Databases and Information Systems
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Computer game
Computer gaming
Education game
Educational contents
Exploratory learning
Flow
Flow phenomena
Learning
Learning achievement
Learning process
Databases and Information Systems
spellingShingle Computer game
Computer gaming
Education game
Educational contents
Exploratory learning
Flow
Flow phenomena
Learning
Learning achievement
Learning process
Databases and Information Systems
NAH, Fiona Fui-hoon
SIAU, Keng
CHAN, Sook-Yee Edna
Impact of flow on exploratory learning behavior in gaming and learning achievement
description We propose that the flow phenomenon experienced by learners in computer gaming can enhance exploratory learning behavior and learning achievement. We also propose that a high level of balance in user's skills and perceived challenge in the game is important for the learning process and outcome. These hypotheses will be tested in the context of computer games that incorporate educational content.
format text
author NAH, Fiona Fui-hoon
SIAU, Keng
CHAN, Sook-Yee Edna
author_facet NAH, Fiona Fui-hoon
SIAU, Keng
CHAN, Sook-Yee Edna
author_sort NAH, Fiona Fui-hoon
title Impact of flow on exploratory learning behavior in gaming and learning achievement
title_short Impact of flow on exploratory learning behavior in gaming and learning achievement
title_full Impact of flow on exploratory learning behavior in gaming and learning achievement
title_fullStr Impact of flow on exploratory learning behavior in gaming and learning achievement
title_full_unstemmed Impact of flow on exploratory learning behavior in gaming and learning achievement
title_sort impact of flow on exploratory learning behavior in gaming and learning achievement
publisher Institutional Knowledge at Singapore Management University
publishDate 2011
url https://ink.library.smu.edu.sg/sis_research/9506
_version_ 1816859115682529280