Mimicking to dominate: Imitation learning strategies for success in multiagent competitive games
Training agents in multi-agent games presents significant challenges due to their intricate nature. These challenges are exacerbated by dynamics influenced not only by the environment but also by strategies of opponents. Existing methods often struggle with slow convergence and instability. To addre...
Saved in:
Main Authors: | , , |
---|---|
Format: | text |
Language: | English |
Published: |
Institutional Knowledge at Singapore Management University
2024
|
Subjects: | |
Online Access: | https://ink.library.smu.edu.sg/sis_research/9788 https://ink.library.smu.edu.sg/context/sis_research/article/10788/viewcontent/NeurIPS2024___IL_for_Competitive_Multi_agent_Games__1_.pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Singapore Management University |
Language: | English |
id |
sg-smu-ink.sis_research-10788 |
---|---|
record_format |
dspace |
spelling |
sg-smu-ink.sis_research-107882024-12-16T01:53:59Z Mimicking to dominate: Imitation learning strategies for success in multiagent competitive games BUI, The Viet MAI, Tien NGUYEN, Hong Thanh Training agents in multi-agent games presents significant challenges due to their intricate nature. These challenges are exacerbated by dynamics influenced not only by the environment but also by strategies of opponents. Existing methods often struggle with slow convergence and instability. To address these challenges, we harness the potential of imitation learning (IL) to comprehend and anticipate actions of the opponents, aiming to mitigate uncertainties with respect to the game dynamics. Our key contributions include: (i) a new multi-agent IL model for predicting next moves of the opponents --- our model works with hidden actions of opponents and local observations; (ii) a new multi-agent reinforcement learning (MARL) algorithm that combines our IL model and policy training into one single training process; and (iii) extensive experiments in three challenging game environments, including an advanced version of the Star-Craft multi-agent challenge (i.e., SMACv2). Experimental results show that our approach achieves superior performance compared to state-of-the-art MARL algorithms. 2024-12-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/9788 https://ink.library.smu.edu.sg/context/sis_research/article/10788/viewcontent/NeurIPS2024___IL_for_Competitive_Multi_agent_Games__1_.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Multi-agent reinforcement learning Imitation learning Inverse Q learning Artificial Intelligence and Robotics Computer Sciences |
institution |
Singapore Management University |
building |
SMU Libraries |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
SMU Libraries |
collection |
InK@SMU |
language |
English |
topic |
Multi-agent reinforcement learning Imitation learning Inverse Q learning Artificial Intelligence and Robotics Computer Sciences |
spellingShingle |
Multi-agent reinforcement learning Imitation learning Inverse Q learning Artificial Intelligence and Robotics Computer Sciences BUI, The Viet MAI, Tien NGUYEN, Hong Thanh Mimicking to dominate: Imitation learning strategies for success in multiagent competitive games |
description |
Training agents in multi-agent games presents significant challenges due to their intricate nature. These challenges are exacerbated by dynamics influenced not only by the environment but also by strategies of opponents. Existing methods often struggle with slow convergence and instability. To address these challenges, we harness the potential of imitation learning (IL) to comprehend and anticipate actions of the opponents, aiming to mitigate uncertainties with respect to the game dynamics. Our key contributions include: (i) a new multi-agent IL model for predicting next moves of the opponents --- our model works with hidden actions of opponents and local observations; (ii) a new multi-agent reinforcement learning (MARL) algorithm that combines our IL model and policy training into one single training process; and (iii) extensive experiments in three challenging game environments, including an advanced version of the Star-Craft multi-agent challenge (i.e., SMACv2). Experimental results show that our approach achieves superior performance compared to state-of-the-art MARL algorithms. |
format |
text |
author |
BUI, The Viet MAI, Tien NGUYEN, Hong Thanh |
author_facet |
BUI, The Viet MAI, Tien NGUYEN, Hong Thanh |
author_sort |
BUI, The Viet |
title |
Mimicking to dominate: Imitation learning strategies for success in multiagent competitive games |
title_short |
Mimicking to dominate: Imitation learning strategies for success in multiagent competitive games |
title_full |
Mimicking to dominate: Imitation learning strategies for success in multiagent competitive games |
title_fullStr |
Mimicking to dominate: Imitation learning strategies for success in multiagent competitive games |
title_full_unstemmed |
Mimicking to dominate: Imitation learning strategies for success in multiagent competitive games |
title_sort |
mimicking to dominate: imitation learning strategies for success in multiagent competitive games |
publisher |
Institutional Knowledge at Singapore Management University |
publishDate |
2024 |
url |
https://ink.library.smu.edu.sg/sis_research/9788 https://ink.library.smu.edu.sg/context/sis_research/article/10788/viewcontent/NeurIPS2024___IL_for_Competitive_Multi_agent_Games__1_.pdf |
_version_ |
1819113139034128384 |