Gamification of enterprise systems

Enterprise systems have become an integral part of an organization’s operations. However, they also pose many challenges to organizations from the perspective of implementation, user training, as well as use and acceptance. Without effective usage, enterprise systems may not be able to provide the s...

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Main Authors: NAH, Fiona Fui-hoon, ESCHENBRENNER, B., CLAYBAUGH, C., KOOB, P.
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2019
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Online Access:https://ink.library.smu.edu.sg/sis_research/9894
https://ink.library.smu.edu.sg/context/sis_research/article/10894/viewcontent/systems_07_00013_v2.pdf
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Institution: Singapore Management University
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spelling sg-smu-ink.sis_research-108942025-01-02T09:05:01Z Gamification of enterprise systems NAH, Fiona Fui-hoon ESCHENBRENNER, B. CLAYBAUGH, C. KOOB, P. Enterprise systems have become an integral part of an organization’s operations. However, they also pose many challenges to organizations from the perspective of implementation, user training, as well as use and acceptance. Without effective usage, enterprise systems may not be able to provide the strategic or competitive advantages that organizations desire. Therefore, organizations mayconsider gamification to enhance training, acceptance, and usage. We discuss the various ways in whichenterprise system challenges can be addressed through the lens of gamification and present a frameworkforgamificationofenterprisesystems. Theframeworkiscomprisedofbasicprinciplesand key design elements of gamification, as well as their application to enterprise systems. The specific principles of gamification include Challenge, Interactivity, Goal Orientation, Social Connectivity, Competition, Achievement, Reinforcement, and Fun Orientation. Design elements, such as points, levels, badges, leaderboards, progress bars, quests, and avatars, represent the application of these gamification principles, which can foster engagement with enterprise systems. The framework was validated by a group of experts. We also provide practical and theoretical implications, as well as suggestions for future research. 2019-02-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/9894 info:doi/10.3390/systems7010013 https://ink.library.smu.edu.sg/context/sis_research/article/10894/viewcontent/systems_07_00013_v2.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University gamification designelements enterprise system challenge; interactivity goal orientation social connectivity competition achievement reinforcement fun orientation Databases and Information Systems
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic gamification
designelements
enterprise system
challenge; interactivity
goal orientation
social connectivity
competition
achievement
reinforcement
fun orientation
Databases and Information Systems
spellingShingle gamification
designelements
enterprise system
challenge; interactivity
goal orientation
social connectivity
competition
achievement
reinforcement
fun orientation
Databases and Information Systems
NAH, Fiona Fui-hoon
ESCHENBRENNER, B.
CLAYBAUGH, C.
KOOB, P.
Gamification of enterprise systems
description Enterprise systems have become an integral part of an organization’s operations. However, they also pose many challenges to organizations from the perspective of implementation, user training, as well as use and acceptance. Without effective usage, enterprise systems may not be able to provide the strategic or competitive advantages that organizations desire. Therefore, organizations mayconsider gamification to enhance training, acceptance, and usage. We discuss the various ways in whichenterprise system challenges can be addressed through the lens of gamification and present a frameworkforgamificationofenterprisesystems. Theframeworkiscomprisedofbasicprinciplesand key design elements of gamification, as well as their application to enterprise systems. The specific principles of gamification include Challenge, Interactivity, Goal Orientation, Social Connectivity, Competition, Achievement, Reinforcement, and Fun Orientation. Design elements, such as points, levels, badges, leaderboards, progress bars, quests, and avatars, represent the application of these gamification principles, which can foster engagement with enterprise systems. The framework was validated by a group of experts. We also provide practical and theoretical implications, as well as suggestions for future research.
format text
author NAH, Fiona Fui-hoon
ESCHENBRENNER, B.
CLAYBAUGH, C.
KOOB, P.
author_facet NAH, Fiona Fui-hoon
ESCHENBRENNER, B.
CLAYBAUGH, C.
KOOB, P.
author_sort NAH, Fiona Fui-hoon
title Gamification of enterprise systems
title_short Gamification of enterprise systems
title_full Gamification of enterprise systems
title_fullStr Gamification of enterprise systems
title_full_unstemmed Gamification of enterprise systems
title_sort gamification of enterprise systems
publisher Institutional Knowledge at Singapore Management University
publishDate 2019
url https://ink.library.smu.edu.sg/sis_research/9894
https://ink.library.smu.edu.sg/context/sis_research/article/10894/viewcontent/systems_07_00013_v2.pdf
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