Gamification of enterprise systems
Enterprise systems have become an integral part of an organization’s operations. However, they also pose many challenges to organizations from the perspective of implementation, user training, as well as use and acceptance. Without effective usage, enterprise systems may not be able to provide the s...
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2019
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sg-smu-ink.sis_research-108942025-01-02T09:05:01Z Gamification of enterprise systems NAH, Fiona Fui-hoon ESCHENBRENNER, B. CLAYBAUGH, C. KOOB, P. Enterprise systems have become an integral part of an organization’s operations. However, they also pose many challenges to organizations from the perspective of implementation, user training, as well as use and acceptance. Without effective usage, enterprise systems may not be able to provide the strategic or competitive advantages that organizations desire. Therefore, organizations mayconsider gamification to enhance training, acceptance, and usage. We discuss the various ways in whichenterprise system challenges can be addressed through the lens of gamification and present a frameworkforgamificationofenterprisesystems. Theframeworkiscomprisedofbasicprinciplesand key design elements of gamification, as well as their application to enterprise systems. The specific principles of gamification include Challenge, Interactivity, Goal Orientation, Social Connectivity, Competition, Achievement, Reinforcement, and Fun Orientation. Design elements, such as points, levels, badges, leaderboards, progress bars, quests, and avatars, represent the application of these gamification principles, which can foster engagement with enterprise systems. The framework was validated by a group of experts. We also provide practical and theoretical implications, as well as suggestions for future research. 2019-02-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/9894 info:doi/10.3390/systems7010013 https://ink.library.smu.edu.sg/context/sis_research/article/10894/viewcontent/systems_07_00013_v2.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University gamification designelements enterprise system challenge; interactivity goal orientation social connectivity competition achievement reinforcement fun orientation Databases and Information Systems |
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gamification designelements enterprise system challenge; interactivity goal orientation social connectivity competition achievement reinforcement fun orientation Databases and Information Systems |
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gamification designelements enterprise system challenge; interactivity goal orientation social connectivity competition achievement reinforcement fun orientation Databases and Information Systems NAH, Fiona Fui-hoon ESCHENBRENNER, B. CLAYBAUGH, C. KOOB, P. Gamification of enterprise systems |
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Enterprise systems have become an integral part of an organization’s operations. However, they also pose many challenges to organizations from the perspective of implementation, user training, as well as use and acceptance. Without effective usage, enterprise systems may not be able to provide the strategic or competitive advantages that organizations desire. Therefore, organizations mayconsider gamification to enhance training, acceptance, and usage. We discuss the various ways in whichenterprise system challenges can be addressed through the lens of gamification and present a frameworkforgamificationofenterprisesystems. Theframeworkiscomprisedofbasicprinciplesand key design elements of gamification, as well as their application to enterprise systems. The specific principles of gamification include Challenge, Interactivity, Goal Orientation, Social Connectivity, Competition, Achievement, Reinforcement, and Fun Orientation. Design elements, such as points, levels, badges, leaderboards, progress bars, quests, and avatars, represent the application of these gamification principles, which can foster engagement with enterprise systems. The framework was validated by a group of experts. We also provide practical and theoretical implications, as well as suggestions for future research. |
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text |
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NAH, Fiona Fui-hoon ESCHENBRENNER, B. CLAYBAUGH, C. KOOB, P. |
author_facet |
NAH, Fiona Fui-hoon ESCHENBRENNER, B. CLAYBAUGH, C. KOOB, P. |
author_sort |
NAH, Fiona Fui-hoon |
title |
Gamification of enterprise systems |
title_short |
Gamification of enterprise systems |
title_full |
Gamification of enterprise systems |
title_fullStr |
Gamification of enterprise systems |
title_full_unstemmed |
Gamification of enterprise systems |
title_sort |
gamification of enterprise systems |
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Institutional Knowledge at Singapore Management University |
publishDate |
2019 |
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https://ink.library.smu.edu.sg/sis_research/9894 https://ink.library.smu.edu.sg/context/sis_research/article/10894/viewcontent/systems_07_00013_v2.pdf |
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