Impact of achievement-oriented gamification in ERP systems: Examining subjective and objective user outcomes

This research explores the effect of gamification using achievement-oriented affordances in Enterprise Resource Planning (ERP) systems on subjective (behavioral intention) and objective (performance) outcomes. Drawing on the cognitive-affectiveconative (CAC) framework, a research model was developed...

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Main Authors: ADEBORNA, E., NAH, Fiona Fui-hoon, MOTIWALLA, L.
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Language:English
Published: Institutional Knowledge at Singapore Management University 2025
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Online Access:https://ink.library.smu.edu.sg/sis_research/9930
https://ink.library.smu.edu.sg/context/sis_research/article/10930/viewcontent/0141.pdf
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spelling sg-smu-ink.sis_research-109302025-01-10T07:19:12Z Impact of achievement-oriented gamification in ERP systems: Examining subjective and objective user outcomes ADEBORNA, E. NAH, Fiona Fui-hoon MOTIWALLA, L. This research explores the effect of gamification using achievement-oriented affordances in Enterprise Resource Planning (ERP) systems on subjective (behavioral intention) and objective (performance) outcomes. Drawing on the cognitive-affectiveconative (CAC) framework, a research model was developed to explain behavioral intention and tested in a pilot experiment with 63 participants. These participants completed a post-study questionnaire for assessing the impact of gamification on users’ behavioral intention that is mediated by CAC constructs: focused immersion, enjoyment, and selfrewarding experience. Preliminary results show that gamification enhances enjoyment and self-rewarding experience, which in turn positively influence and fully mediate behavioral intention. Objective performance outcomes were analyzed with 91 participants in another experimental study, which indicates that users of gamified ERP showed greater performance improvement than users of traditional (non-gamified) ERP. Our results contribute to a better theoretical and practical understanding of how gamification influences subjective and objective outcomes in the ERP context. 2025-01-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/9930 https://ink.library.smu.edu.sg/context/sis_research/article/10930/viewcontent/0141.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Gamification Enterprise Resource Planning Cognitive-affective-conative Framework Behavioral Intention Performance AchievementOriented Affordances Databases and Information Systems
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Gamification
Enterprise Resource Planning
Cognitive-affective-conative Framework
Behavioral Intention
Performance
AchievementOriented Affordances
Databases and Information Systems
spellingShingle Gamification
Enterprise Resource Planning
Cognitive-affective-conative Framework
Behavioral Intention
Performance
AchievementOriented Affordances
Databases and Information Systems
ADEBORNA, E.
NAH, Fiona Fui-hoon
MOTIWALLA, L.
Impact of achievement-oriented gamification in ERP systems: Examining subjective and objective user outcomes
description This research explores the effect of gamification using achievement-oriented affordances in Enterprise Resource Planning (ERP) systems on subjective (behavioral intention) and objective (performance) outcomes. Drawing on the cognitive-affectiveconative (CAC) framework, a research model was developed to explain behavioral intention and tested in a pilot experiment with 63 participants. These participants completed a post-study questionnaire for assessing the impact of gamification on users’ behavioral intention that is mediated by CAC constructs: focused immersion, enjoyment, and selfrewarding experience. Preliminary results show that gamification enhances enjoyment and self-rewarding experience, which in turn positively influence and fully mediate behavioral intention. Objective performance outcomes were analyzed with 91 participants in another experimental study, which indicates that users of gamified ERP showed greater performance improvement than users of traditional (non-gamified) ERP. Our results contribute to a better theoretical and practical understanding of how gamification influences subjective and objective outcomes in the ERP context.
format text
author ADEBORNA, E.
NAH, Fiona Fui-hoon
MOTIWALLA, L.
author_facet ADEBORNA, E.
NAH, Fiona Fui-hoon
MOTIWALLA, L.
author_sort ADEBORNA, E.
title Impact of achievement-oriented gamification in ERP systems: Examining subjective and objective user outcomes
title_short Impact of achievement-oriented gamification in ERP systems: Examining subjective and objective user outcomes
title_full Impact of achievement-oriented gamification in ERP systems: Examining subjective and objective user outcomes
title_fullStr Impact of achievement-oriented gamification in ERP systems: Examining subjective and objective user outcomes
title_full_unstemmed Impact of achievement-oriented gamification in ERP systems: Examining subjective and objective user outcomes
title_sort impact of achievement-oriented gamification in erp systems: examining subjective and objective user outcomes
publisher Institutional Knowledge at Singapore Management University
publishDate 2025
url https://ink.library.smu.edu.sg/sis_research/9930
https://ink.library.smu.edu.sg/context/sis_research/article/10930/viewcontent/0141.pdf
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