Impact of achievement-oriented gamification in ERP systems: Examining subjective and objective user outcomes
This research explores the effect of gamification using achievement-oriented affordances in Enterprise Resource Planning (ERP) systems on subjective (behavioral intention) and objective (performance) outcomes. Drawing on the cognitive-affectiveconative (CAC) framework, a research model was developed...
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sg-smu-ink.sis_research-109302025-01-10T07:19:12Z Impact of achievement-oriented gamification in ERP systems: Examining subjective and objective user outcomes ADEBORNA, E. NAH, Fiona Fui-hoon MOTIWALLA, L. This research explores the effect of gamification using achievement-oriented affordances in Enterprise Resource Planning (ERP) systems on subjective (behavioral intention) and objective (performance) outcomes. Drawing on the cognitive-affectiveconative (CAC) framework, a research model was developed to explain behavioral intention and tested in a pilot experiment with 63 participants. These participants completed a post-study questionnaire for assessing the impact of gamification on users’ behavioral intention that is mediated by CAC constructs: focused immersion, enjoyment, and selfrewarding experience. Preliminary results show that gamification enhances enjoyment and self-rewarding experience, which in turn positively influence and fully mediate behavioral intention. Objective performance outcomes were analyzed with 91 participants in another experimental study, which indicates that users of gamified ERP showed greater performance improvement than users of traditional (non-gamified) ERP. Our results contribute to a better theoretical and practical understanding of how gamification influences subjective and objective outcomes in the ERP context. 2025-01-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/9930 https://ink.library.smu.edu.sg/context/sis_research/article/10930/viewcontent/0141.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Gamification Enterprise Resource Planning Cognitive-affective-conative Framework Behavioral Intention Performance AchievementOriented Affordances Databases and Information Systems |
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Gamification Enterprise Resource Planning Cognitive-affective-conative Framework Behavioral Intention Performance AchievementOriented Affordances Databases and Information Systems ADEBORNA, E. NAH, Fiona Fui-hoon MOTIWALLA, L. Impact of achievement-oriented gamification in ERP systems: Examining subjective and objective user outcomes |
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This research explores the effect of gamification using achievement-oriented affordances in Enterprise Resource Planning (ERP) systems on subjective (behavioral intention) and objective (performance) outcomes. Drawing on the cognitive-affectiveconative (CAC) framework, a research model was developed to explain behavioral intention and tested in a pilot experiment with 63 participants. These participants completed a post-study questionnaire for assessing the impact of gamification on users’ behavioral intention that is mediated by CAC constructs: focused immersion, enjoyment, and selfrewarding experience. Preliminary results show that gamification enhances enjoyment and self-rewarding experience, which in turn positively influence and fully mediate behavioral intention. Objective performance outcomes were analyzed with 91 participants in another experimental study, which indicates that users of gamified ERP showed greater performance improvement than users of traditional (non-gamified) ERP. Our results contribute to a better theoretical and practical understanding of how gamification influences subjective and objective outcomes in the ERP context. |
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ADEBORNA, E. NAH, Fiona Fui-hoon MOTIWALLA, L. |
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ADEBORNA, E. NAH, Fiona Fui-hoon MOTIWALLA, L. |
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ADEBORNA, E. |
title |
Impact of achievement-oriented gamification in ERP systems: Examining subjective and objective user outcomes |
title_short |
Impact of achievement-oriented gamification in ERP systems: Examining subjective and objective user outcomes |
title_full |
Impact of achievement-oriented gamification in ERP systems: Examining subjective and objective user outcomes |
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Impact of achievement-oriented gamification in ERP systems: Examining subjective and objective user outcomes |
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Impact of achievement-oriented gamification in ERP systems: Examining subjective and objective user outcomes |
title_sort |
impact of achievement-oriented gamification in erp systems: examining subjective and objective user outcomes |
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Institutional Knowledge at Singapore Management University |
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2025 |
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https://ink.library.smu.edu.sg/sis_research/9930 https://ink.library.smu.edu.sg/context/sis_research/article/10930/viewcontent/0141.pdf |
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