Understanding engagement in educational computer games

This paper presents an empirical study to understand engagement in educational computer games. Engagement is defined as an experience that occupies an individual’s attention and captures one’s interest. The nature of engagement is viewed as comprising conditions, actions, and outcomes of engagement....

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Bibliographic Details
Main Authors: NAH, Fiona Fui-hoon, ZHOU, Yunjie, BOEY, Adeline, LI, Hanji
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2012
Subjects:
Online Access:https://ink.library.smu.edu.sg/sis_research/10067
https://ink.library.smu.edu.sg/context/sis_research/article/11067/viewcontent/mp2012_submission_167.pdf
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Institution: Singapore Management University
Language: English
Description
Summary:This paper presents an empirical study to understand engagement in educational computer games. Engagement is defined as an experience that occupies an individual’s attention and captures one’s interest. The nature of engagement is viewed as comprising conditions, actions, and outcomes of engagement. The data collection method includes in-depth interviews with 12 educational computer game players who have experienced engagement in playing these games. We used the Grounded Theory (GT) approach to develop an understanding of user engagement in the computer game-based learning context.