Understanding engagement in educational computer games
This paper presents an empirical study to understand engagement in educational computer games. Engagement is defined as an experience that occupies an individual’s attention and captures one’s interest. The nature of engagement is viewed as comprising conditions, actions, and outcomes of engagement....
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Institutional Knowledge at Singapore Management University
2012
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sg-smu-ink.sis_research-110672025-01-27T05:06:36Z Understanding engagement in educational computer games NAH, Fiona Fui-hoon ZHOU, Yunjie BOEY, Adeline LI, Hanji This paper presents an empirical study to understand engagement in educational computer games. Engagement is defined as an experience that occupies an individual’s attention and captures one’s interest. The nature of engagement is viewed as comprising conditions, actions, and outcomes of engagement. The data collection method includes in-depth interviews with 12 educational computer game players who have experienced engagement in playing these games. We used the Grounded Theory (GT) approach to develop an understanding of user engagement in the computer game-based learning context. 2012-10-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/10067 https://ink.library.smu.edu.sg/context/sis_research/article/11067/viewcontent/mp2012_submission_167.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University engagement educational computer games Databases and Information Systems Educational Assessment, Evaluation, and Research Graphics and Human Computer Interfaces |
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engagement educational computer games Databases and Information Systems Educational Assessment, Evaluation, and Research Graphics and Human Computer Interfaces NAH, Fiona Fui-hoon ZHOU, Yunjie BOEY, Adeline LI, Hanji Understanding engagement in educational computer games |
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This paper presents an empirical study to understand engagement in educational computer games. Engagement is defined as an experience that occupies an individual’s attention and captures one’s interest. The nature of engagement is viewed as comprising conditions, actions, and outcomes of engagement. The data collection method includes in-depth interviews with 12 educational computer game players who have experienced engagement in playing these games. We used the Grounded Theory (GT) approach to develop an understanding of user engagement in the computer game-based learning context. |
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NAH, Fiona Fui-hoon ZHOU, Yunjie BOEY, Adeline LI, Hanji |
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NAH, Fiona Fui-hoon ZHOU, Yunjie BOEY, Adeline LI, Hanji |
author_sort |
NAH, Fiona Fui-hoon |
title |
Understanding engagement in educational computer games |
title_short |
Understanding engagement in educational computer games |
title_full |
Understanding engagement in educational computer games |
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Understanding engagement in educational computer games |
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Understanding engagement in educational computer games |
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understanding engagement in educational computer games |
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Institutional Knowledge at Singapore Management University |
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2012 |
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https://ink.library.smu.edu.sg/sis_research/10067 https://ink.library.smu.edu.sg/context/sis_research/article/11067/viewcontent/mp2012_submission_167.pdf |
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