Matrix: Adaptive Middleware for Distributed Multiplayer Games
Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous attempts have used static partitioning or client-based peer-to-peer techniques that do not scale well to a large number...
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sg-smu-ink.sis_research-22062016-03-16T15:14:11Z Matrix: Adaptive Middleware for Distributed Multiplayer Games BALAN, Rajesh Krishna Ebling, Maria Castro, Paul MISRA, Archan Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous attempts have used static partitioning or client-based peer-to-peer techniques that do not scale well to a large number of players, perform poorly under dynamic workloads or hotspots, and impose significant programming burdens on game developers. We show that it is possible to build a scalable distributed system, called Matrix, that is easily usable by game developers. We show experimentally that Matrix provides good performance, especially when hotspots occur. 2005-12-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/1207 info:doi/10.1007/11587552_20 https://ink.library.smu.edu.sg/context/sis_research/article/2206/viewcontent/Matrix_Middleware2005_afv.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Software Engineering |
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Software Engineering BALAN, Rajesh Krishna Ebling, Maria Castro, Paul MISRA, Archan Matrix: Adaptive Middleware for Distributed Multiplayer Games |
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Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous attempts have used static partitioning or client-based peer-to-peer techniques that do not scale well to a large number of players, perform poorly under dynamic workloads or hotspots, and impose significant programming burdens on game developers. We show that it is possible to build a scalable distributed system, called Matrix, that is easily usable by game developers. We show experimentally that Matrix provides good performance, especially when hotspots occur. |
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BALAN, Rajesh Krishna Ebling, Maria Castro, Paul MISRA, Archan |
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BALAN, Rajesh Krishna Ebling, Maria Castro, Paul MISRA, Archan |
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BALAN, Rajesh Krishna |
title |
Matrix: Adaptive Middleware for Distributed Multiplayer Games |
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Matrix: Adaptive Middleware for Distributed Multiplayer Games |
title_full |
Matrix: Adaptive Middleware for Distributed Multiplayer Games |
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Matrix: Adaptive Middleware for Distributed Multiplayer Games |
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Matrix: Adaptive Middleware for Distributed Multiplayer Games |
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matrix: adaptive middleware for distributed multiplayer games |
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Institutional Knowledge at Singapore Management University |
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2005 |
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https://ink.library.smu.edu.sg/sis_research/1207 https://ink.library.smu.edu.sg/context/sis_research/article/2206/viewcontent/Matrix_Middleware2005_afv.pdf |
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