Valuation of Participation in Social Gaming
This study examines the value of the time that a user spends to participate in a social game. We focus on how a massive multiplayer online role-playing game (MMORPG) vendor can establish prices to encourage participation and retain its players. We estimate value through an application of the hedonic...
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sg-smu-ink.sis_research-31052020-03-27T02:30:07Z Valuation of Participation in Social Gaming KIM, Kwansoo YOO, Byungjoon KAUFFMAN, Robert J. This study examines the value of the time that a user spends to participate in a social game. We focus on how a massive multiplayer online role-playing game (MMORPG) vendor can establish prices to encourage participation and retain its players. We estimate value through an application of the hedonic pricing model and analyze a data set for an MMORPG in Korea. The results permit us to estimate the value of game-playing time in monetary terms. Based on our empirical results, we propose an economic model and conduct numerical simulation to show how a game vendor can apply differential pricing in this context. This enables us to design a pricing scheme to maximize a game vendor’s profit. Our study affirms the long-standing finding that building network effects associated with other game players’ participation is a critical source of benefits for the vendor. Going beyond this, we also find it is appropriate to use differential pricing, by subsidizing a participant’s game play initially and then charging more aggressively to extract the available consumer surplus over the player’s life cycle in the game, in order to reinforce a vendor’s ability to maintain a healthy number of game participants. 2013-01-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/2106 info:doi/10.2753/JEC1086-4415180201 https://ink.library.smu.edu.sg/context/sis_research/article/3105/viewcontent/Valuation_of_Participation_in_Social_Gaming_afv.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Customer valuation econometrics field study hedonic pricing hedonic value MMORPGs online games role-playing games social gaming Computer Sciences E-Commerce |
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Customer valuation econometrics field study hedonic pricing hedonic value MMORPGs online games role-playing games social gaming Computer Sciences E-Commerce KIM, Kwansoo YOO, Byungjoon KAUFFMAN, Robert J. Valuation of Participation in Social Gaming |
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This study examines the value of the time that a user spends to participate in a social game. We focus on how a massive multiplayer online role-playing game (MMORPG) vendor can establish prices to encourage participation and retain its players. We estimate value through an application of the hedonic pricing model and analyze a data set for an MMORPG in Korea. The results permit us to estimate the value of game-playing time in monetary terms. Based on our empirical results, we propose an economic model and conduct numerical simulation to show how a game vendor can apply differential pricing in this context. This enables us to design a pricing scheme to maximize a game vendor’s profit. Our study affirms the long-standing finding that building network effects associated with other game players’ participation is a critical source of benefits for the vendor. Going beyond this, we also find it is appropriate to use differential pricing, by subsidizing a participant’s game play initially and then charging more aggressively to extract the available consumer surplus over the player’s life cycle in the game, in order to reinforce a vendor’s ability to maintain a healthy number of game participants. |
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KIM, Kwansoo YOO, Byungjoon KAUFFMAN, Robert J. |
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KIM, Kwansoo YOO, Byungjoon KAUFFMAN, Robert J. |
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KIM, Kwansoo |
title |
Valuation of Participation in Social Gaming |
title_short |
Valuation of Participation in Social Gaming |
title_full |
Valuation of Participation in Social Gaming |
title_fullStr |
Valuation of Participation in Social Gaming |
title_full_unstemmed |
Valuation of Participation in Social Gaming |
title_sort |
valuation of participation in social gaming |
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Institutional Knowledge at Singapore Management University |
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2013 |
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https://ink.library.smu.edu.sg/sis_research/2106 https://ink.library.smu.edu.sg/context/sis_research/article/3105/viewcontent/Valuation_of_Participation_in_Social_Gaming_afv.pdf |
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