Achievement and friends: Key factors of player retention vary across player levels in online multiplayer games

Retaining players over an extended period of time is a long-standing challenge in game industry. Significant effort has been paid to understanding what motivates players enjoy games. While individuals may have varying reasons to play or abandon a game at different stages within the game, previous st...

Full description

Saved in:
Bibliographic Details
Main Authors: Korea Advanced Institute of Science & Technology, Qatar Computing Research Institute, KWAK, Haewoon
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2017
Subjects:
Online Access:https://ink.library.smu.edu.sg/sis_research/5653
https://ink.library.smu.edu.sg/context/sis_research/article/6656/viewcontent/Achievement_and_Friends.pdf
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Singapore Management University
Language: English
id sg-smu-ink.sis_research-6656
record_format dspace
spelling sg-smu-ink.sis_research-66562021-01-22T03:00:27Z Achievement and friends: Key factors of player retention vary across player levels in online multiplayer games Korea Advanced Institute of Science & Technology, Qatar Computing Research Institute, KWAK, Haewoon Retaining players over an extended period of time is a long-standing challenge in game industry. Significant effort has been paid to understanding what motivates players enjoy games. While individuals may have varying reasons to play or abandon a game at different stages within the game, previous studies have looked at the retention problem from a snapshot view. This study, by analyzing in-game logs of 51,104 distinct individuals in an online multiplayer game, uniquely offers a multifaceted view of the retention problem over the players' virtual life phases. We find that key indicators of longevity change with the game level. Achievement features are important for players at the initial to the advanced phases, yet social features become the most predictive of longevity once players reach the highest level offered by the game. These findings have theoretical and practical implications for designing online games that are adaptive to meeting the players' needs. 2017-04-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/5653 info:doi/10.1145/3041021.3054176 https://ink.library.smu.edu.sg/context/sis_research/article/6656/viewcontent/Achievement_and_Friends.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Longevity Online multiplayer games Player level Player retention Virtual life trajectory Computer Sciences Databases and Information Systems
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Longevity
Online multiplayer games
Player level
Player retention
Virtual life trajectory
Computer Sciences
Databases and Information Systems
spellingShingle Longevity
Online multiplayer games
Player level
Player retention
Virtual life trajectory
Computer Sciences
Databases and Information Systems
Korea Advanced Institute of Science & Technology,
Qatar Computing Research Institute,
KWAK, Haewoon
Achievement and friends: Key factors of player retention vary across player levels in online multiplayer games
description Retaining players over an extended period of time is a long-standing challenge in game industry. Significant effort has been paid to understanding what motivates players enjoy games. While individuals may have varying reasons to play or abandon a game at different stages within the game, previous studies have looked at the retention problem from a snapshot view. This study, by analyzing in-game logs of 51,104 distinct individuals in an online multiplayer game, uniquely offers a multifaceted view of the retention problem over the players' virtual life phases. We find that key indicators of longevity change with the game level. Achievement features are important for players at the initial to the advanced phases, yet social features become the most predictive of longevity once players reach the highest level offered by the game. These findings have theoretical and practical implications for designing online games that are adaptive to meeting the players' needs.
format text
author Korea Advanced Institute of Science & Technology,
Qatar Computing Research Institute,
KWAK, Haewoon
author_facet Korea Advanced Institute of Science & Technology,
Qatar Computing Research Institute,
KWAK, Haewoon
author_sort Korea Advanced Institute of Science & Technology,
title Achievement and friends: Key factors of player retention vary across player levels in online multiplayer games
title_short Achievement and friends: Key factors of player retention vary across player levels in online multiplayer games
title_full Achievement and friends: Key factors of player retention vary across player levels in online multiplayer games
title_fullStr Achievement and friends: Key factors of player retention vary across player levels in online multiplayer games
title_full_unstemmed Achievement and friends: Key factors of player retention vary across player levels in online multiplayer games
title_sort achievement and friends: key factors of player retention vary across player levels in online multiplayer games
publisher Institutional Knowledge at Singapore Management University
publishDate 2017
url https://ink.library.smu.edu.sg/sis_research/5653
https://ink.library.smu.edu.sg/context/sis_research/article/6656/viewcontent/Achievement_and_Friends.pdf
_version_ 1770575550732042240