Self-organizing neural networks for behavior modeling in games

This paper proposes self-organizing neural networks for modeling behavior of non-player characters (NPC) in first person shooting games. Specifically, two classes of self-organizing neural models, namely Self-Generating Neural Networks (SGNN) and Fusion Architecture for Learning and Cognition (FALCO...

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Main Authors: FENG, Shu, TAN, Ah-hwee
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2010
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Online Access:https://ink.library.smu.edu.sg/sis_research/6800
https://ink.library.smu.edu.sg/context/sis_research/article/7803/viewcontent/NPC_IJCNN_2010.pdf
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spelling sg-smu-ink.sis_research-78032022-01-27T08:33:21Z Self-organizing neural networks for behavior modeling in games FENG, Shu TAN, Ah-hwee This paper proposes self-organizing neural networks for modeling behavior of non-player characters (NPC) in first person shooting games. Specifically, two classes of self-organizing neural models, namely Self-Generating Neural Networks (SGNN) and Fusion Architecture for Learning and Cognition (FALCON) are used to learn non-player characters' behavior rules according to recorded patterns. Behavior learning abilities of these two models are investigated by learning specific sample Bots in the Unreal Tournament game in a supervised manner. Our empirical experiments demonstrate that both SGNN and FALCON are able to recognize important behavior patterns and learn the necessary knowledge to operate in the Unreal environment. Comparing with SGNN, FALCON is more effective in behavior learning, in terms of lower complexity and higher fighting competency 2010-07-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/6800 info:doi/10.1109/IJCNN.2010.5596471 https://ink.library.smu.edu.sg/context/sis_research/article/7803/viewcontent/NPC_IJCNN_2010.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Databases and Information Systems
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Databases and Information Systems
spellingShingle Databases and Information Systems
FENG, Shu
TAN, Ah-hwee
Self-organizing neural networks for behavior modeling in games
description This paper proposes self-organizing neural networks for modeling behavior of non-player characters (NPC) in first person shooting games. Specifically, two classes of self-organizing neural models, namely Self-Generating Neural Networks (SGNN) and Fusion Architecture for Learning and Cognition (FALCON) are used to learn non-player characters' behavior rules according to recorded patterns. Behavior learning abilities of these two models are investigated by learning specific sample Bots in the Unreal Tournament game in a supervised manner. Our empirical experiments demonstrate that both SGNN and FALCON are able to recognize important behavior patterns and learn the necessary knowledge to operate in the Unreal environment. Comparing with SGNN, FALCON is more effective in behavior learning, in terms of lower complexity and higher fighting competency
format text
author FENG, Shu
TAN, Ah-hwee
author_facet FENG, Shu
TAN, Ah-hwee
author_sort FENG, Shu
title Self-organizing neural networks for behavior modeling in games
title_short Self-organizing neural networks for behavior modeling in games
title_full Self-organizing neural networks for behavior modeling in games
title_fullStr Self-organizing neural networks for behavior modeling in games
title_full_unstemmed Self-organizing neural networks for behavior modeling in games
title_sort self-organizing neural networks for behavior modeling in games
publisher Institutional Knowledge at Singapore Management University
publishDate 2010
url https://ink.library.smu.edu.sg/sis_research/6800
https://ink.library.smu.edu.sg/context/sis_research/article/7803/viewcontent/NPC_IJCNN_2010.pdf
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