Self-organizing neural networks for behavior modeling in games

This paper proposes self-organizing neural networks for modeling behavior of non-player characters (NPC) in first person shooting games. Specifically, two classes of self-organizing neural models, namely Self-Generating Neural Networks (SGNN) and Fusion Architecture for Learning and Cognition (FALCO...

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Bibliographic Details
Main Authors: FENG, Shu, TAN, Ah-hwee
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2010
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Online Access:https://ink.library.smu.edu.sg/sis_research/6800
https://ink.library.smu.edu.sg/context/sis_research/article/7803/viewcontent/NPC_IJCNN_2010.pdf
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Institution: Singapore Management University
Language: English

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