Self-organizing neural networks for behavior modeling in games
This paper proposes self-organizing neural networks for modeling behavior of non-player characters (NPC) in first person shooting games. Specifically, two classes of self-organizing neural models, namely Self-Generating Neural Networks (SGNN) and Fusion Architecture for Learning and Cognition (FALCO...
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Main Authors: | , |
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Format: | text |
Language: | English |
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Institutional Knowledge at Singapore Management University
2010
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Online Access: | https://ink.library.smu.edu.sg/sis_research/6800 https://ink.library.smu.edu.sg/context/sis_research/article/7803/viewcontent/NPC_IJCNN_2010.pdf |
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Institution: | Singapore Management University |
Language: | English |
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