Rotation invariant convolutions for 3D point clouds deep learning

Recent progresses in 3D deep learning has shown that it is possible to design special convolution operators to consume point cloud data. However, a typical drawback is that rotation invariance is often not guaranteed, resulting in networks that generalizes poorly to arbitrary rotations. In this pape...

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Bibliographic Details
Main Authors: ZHANG, Zhiyuan, HUA, Binh-Son, ROSEN, David W., YEUNG, Sai-Kit
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2019
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Online Access:https://ink.library.smu.edu.sg/sis_research/7942
https://ink.library.smu.edu.sg/context/sis_research/article/8945/viewcontent/313100a204.pdf
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Institution: Singapore Management University
Language: English
Description
Summary:Recent progresses in 3D deep learning has shown that it is possible to design special convolution operators to consume point cloud data. However, a typical drawback is that rotation invariance is often not guaranteed, resulting in networks that generalizes poorly to arbitrary rotations. In this paper, we introduce a novel convolution operator for point clouds that achieves rotation invariance. Our core idea is to use low-level rotation invariant geometric features such as distances and angles to design a convolution operator for point cloud learning. The well-known point ordering problem is also addressed by a binning approach seamlessly built into the convolution. This convolution operator then serves as the basic building block of a neural network that is robust to point clouds under 6-DoF transformations such as translation and rotation. Our experiment shows that our method performs with high accuracy in common scene understanding tasks such as object classification and segmentation. Compared to previous and concurrent works, most importantly, our method is able to generalize and achieve consistent results across different scenarios in which training and testing can contain arbitrary rotations. Our implementation is publicly available at our project page.