The effectiveness of the game-based learning system for the improvement of American Sign Language using kinect

© ACPIL. This paper investigated students’ achievement for learning American Sign Language (ASL), using two different methods. There were two groups of samples. The first experimental group (Group A) was the game-based learning for ASL, using Kinect. The second control learning group (Group B) was t...

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Bibliographic Details
Main Authors: Kamnardsiri T., Hongsit L., Khuwuthyakorn P., Wongta N.
Format: Journal
Published: 2017
Online Access:https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85027993230&origin=inward
http://cmuir.cmu.ac.th/jspui/handle/6653943832/40923
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Institution: Chiang Mai University