The effectiveness of the game-based learning system for the improvement of American Sign Language using kinect
© ACPIL. This paper investigated students’ achievement for learning American Sign Language (ASL), using two different methods. There were two groups of samples. The first experimental group (Group A) was the game-based learning for ASL, using Kinect. The second control learning group (Group B) was t...
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Main Authors: | , , , |
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Format: | Journal |
Published: |
2017
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Online Access: | https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85027993230&origin=inward http://cmuir.cmu.ac.th/jspui/handle/6653943832/40923 |
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Institution: | Chiang Mai University |
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