The effectiveness of the game-based learning system for the improvement of American Sign Language using kinect
© ACPIL. This paper investigated students’ achievement for learning American Sign Language (ASL), using two different methods. There were two groups of samples. The first experimental group (Group A) was the game-based learning for ASL, using Kinect. The second control learning group (Group B) was t...
Saved in:
Main Authors: | Kamnardsiri T., Hongsit L., Khuwuthyakorn P., Wongta N. |
---|---|
Format: | Journal |
Published: |
2017
|
Online Access: | https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85027993230&origin=inward http://cmuir.cmu.ac.th/jspui/handle/6653943832/40923 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Chiang Mai University |
Similar Items
-
The effectiveness of the game-based learning system for the improvement of American Sign Language using kinect
by: Teerawat Kamnardsiri, et al.
Published: (2018) -
The effectiveness of the game-based learning system for the improvement of American Sign Language using kinect
by: Teerawat Kamnardsiri, et al.
Published: (2018) -
The development of an intelligent game-based system for learning sign language with kinect
by: Kamnardsiri T., et al.
Published: (2017) -
The development of an intelligent game-based system for learning sign language with kinect
by: Teerawat Kamnardsiri, et al.
Published: (2018) -
Designing a sign language intelligent game-based learning framework with kinect
by: Kamnardsiri T., et al.
Published: (2017)