The gamification element selection method

© 2019 IEEE. The Massive Open Online Course (MOOC) is considered as a new education platform which supports learners in accessing information anytime anywhere. However, the high dropout rate is still a crucial problem for MOOCs which is linked to the uncertainties of learner motivation. Thus, gamifi...

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Bibliographic Details
Main Authors: Suepphong Chernbumroong, Pradorn Sureephong, Yootthapong Tongpaeng
Format: Conference Proceeding
Published: 2019
Subjects:
Online Access:https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85065092072&origin=inward
http://cmuir.cmu.ac.th/jspui/handle/6653943832/65336
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Institution: Chiang Mai University

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