DESIGN AND IMPLEMENTATION OF REAL TIME PAPER DYNAMICS AND TEARING SIMULATION USING SPRING-MASS MODEL

Physics implementation in video games brought new level of interactivity, immersion and reality while playing in virtual world. Rigid body dynamics simulate the force and gravity applied to the object so it can move and behave similiar to the real world. Soft body dynamics which gained developer int...

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Bibliographic Details
Main Author: WIWOHO (NIM: 23207163), ALVANI
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/12844
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Institution: Institut Teknologi Bandung
Language: Indonesia