DESIGN AND IMPLEMENTATION OF REAL TIME PAPER DYNAMICS AND TEARING SIMULATION USING SPRING-MASS MODEL

Physics implementation in video games brought new level of interactivity, immersion and reality while playing in virtual world. Rigid body dynamics simulate the force and gravity applied to the object so it can move and behave similiar to the real world. Soft body dynamics which gained developer int...

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Main Author: WIWOHO (NIM: 23207163), ALVANI
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/12844
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:12844
spelling id-itb.:128442017-09-27T15:37:42ZDESIGN AND IMPLEMENTATION OF REAL TIME PAPER DYNAMICS AND TEARING SIMULATION USING SPRING-MASS MODEL WIWOHO (NIM: 23207163), ALVANI Indonesia Theses INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/12844 Physics implementation in video games brought new level of interactivity, immersion and reality while playing in virtual world. Rigid body dynamics simulate the force and gravity applied to the object so it can move and behave similiar to the real world. Soft body dynamics which gained developer interest in the last few years could simulate deformable object improving rigid body simulation that only support non-deformable model. This improvement took the soft body objects such as cloth, hair, and rubber to the real time simulation.<p>Spring mass model is a simulation method that widely used to simulate soft body objects. This model is using mass points that connected to each other by springs. The spring nature of this implementation could make the object compressed or extended if exerted by a certain force. The oscillation generated by springs make this model is perfect match for simulating rubbery objects.<p>Paper dynamics and tearing simulation could be performed by using spring mass model. The grid structure of spring mass naturally support the tearing since it defined as geometric operation. The problem that arise is the paper dynamics behavior which is much stiffer than cloth or rubber. Several methods have been developed to overcome this problem such as increasing the stiffness of each spring or adding constraints to spring length. This thesis will discuss the methods, algorithms, and implementation to simulate paper dynamics and tearing by using spring mass model. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Physics implementation in video games brought new level of interactivity, immersion and reality while playing in virtual world. Rigid body dynamics simulate the force and gravity applied to the object so it can move and behave similiar to the real world. Soft body dynamics which gained developer interest in the last few years could simulate deformable object improving rigid body simulation that only support non-deformable model. This improvement took the soft body objects such as cloth, hair, and rubber to the real time simulation.<p>Spring mass model is a simulation method that widely used to simulate soft body objects. This model is using mass points that connected to each other by springs. The spring nature of this implementation could make the object compressed or extended if exerted by a certain force. The oscillation generated by springs make this model is perfect match for simulating rubbery objects.<p>Paper dynamics and tearing simulation could be performed by using spring mass model. The grid structure of spring mass naturally support the tearing since it defined as geometric operation. The problem that arise is the paper dynamics behavior which is much stiffer than cloth or rubber. Several methods have been developed to overcome this problem such as increasing the stiffness of each spring or adding constraints to spring length. This thesis will discuss the methods, algorithms, and implementation to simulate paper dynamics and tearing by using spring mass model.
format Theses
author WIWOHO (NIM: 23207163), ALVANI
spellingShingle WIWOHO (NIM: 23207163), ALVANI
DESIGN AND IMPLEMENTATION OF REAL TIME PAPER DYNAMICS AND TEARING SIMULATION USING SPRING-MASS MODEL
author_facet WIWOHO (NIM: 23207163), ALVANI
author_sort WIWOHO (NIM: 23207163), ALVANI
title DESIGN AND IMPLEMENTATION OF REAL TIME PAPER DYNAMICS AND TEARING SIMULATION USING SPRING-MASS MODEL
title_short DESIGN AND IMPLEMENTATION OF REAL TIME PAPER DYNAMICS AND TEARING SIMULATION USING SPRING-MASS MODEL
title_full DESIGN AND IMPLEMENTATION OF REAL TIME PAPER DYNAMICS AND TEARING SIMULATION USING SPRING-MASS MODEL
title_fullStr DESIGN AND IMPLEMENTATION OF REAL TIME PAPER DYNAMICS AND TEARING SIMULATION USING SPRING-MASS MODEL
title_full_unstemmed DESIGN AND IMPLEMENTATION OF REAL TIME PAPER DYNAMICS AND TEARING SIMULATION USING SPRING-MASS MODEL
title_sort design and implementation of real time paper dynamics and tearing simulation using spring-mass model
url https://digilib.itb.ac.id/gdl/view/12844
_version_ 1820728638781259776