DESIGN AND IMPLEMENTATION OF REAL TIME PAPER DYNAMICS AND TEARING SIMULATION USING SPRING-MASS MODEL
Physics implementation in video games brought new level of interactivity, immersion and reality while playing in virtual world. Rigid body dynamics simulate the force and gravity applied to the object so it can move and behave similiar to the real world. Soft body dynamics which gained developer int...
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Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/12844 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |